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[Zone] Zone State Automated Testing and Improvements (#4808)
* [Zone] Zone State Automated Testing and Improvements * Spawn condition * Update zone.cpp * Remove redundant logic * Update zone_state.cpp * TestZLocationDrift * Protect NPC resumed NPC's from being able to die
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@@ -580,6 +580,7 @@ public:
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void SendMerchantEnd(Mob* merchant);
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void SendMerchantInventory(Mob* m, int32 slot_id = -1, bool is_delete = false);
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void RestoreCorpse(NPC* npc, uint32_t decay_time);
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protected:
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friend class Zone;
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