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[Zone] Zone State Automated Testing and Improvements (#4808)
* [Zone] Zone State Automated Testing and Improvements * Spawn condition * Update zone.cpp * Remove redundant logic * Update zone_state.cpp * TestZLocationDrift * Protect NPC resumed NPC's from being able to die
This commit is contained in:
@@ -0,0 +1,536 @@
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#include "../../common/http/httplib.h"
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#include "../../common/eqemu_logsys.h"
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#include "../../common/platform.h"
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#include "../../zone.h"
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#include "../../client.h"
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#include "../../common/net/eqstream.h"
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#include "../../common/json/json.hpp"
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extern Zone *zone;
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using json = nlohmann::json;
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struct HandinEntry {
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std::string item_id = "0";
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uint32 count = 0;
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const EQ::ItemInstance *item = nullptr;
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bool is_multiquest_item = false; // state
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};
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struct HandinMoney {
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uint32 platinum = 0;
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uint32 gold = 0;
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uint32 silver = 0;
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uint32 copper = 0;
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};
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struct Handin {
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std::vector<HandinEntry> items = {}; // items can be removed from this set as successful handins are made
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HandinMoney money = {}; // money can be removed from this set as successful handins are made
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};
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struct TestCase {
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std::string description;
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Handin hand_in;
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Handin required;
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Handin returned;
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bool handin_check_result;
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};
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void RunSerializedTest(const std::string &test_name, const std::string &expected, const std::string &actual)
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{
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if (expected == actual) {
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std::cout << "[✅] " << test_name << " PASSED\n";
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}
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else {
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std::cerr << "[❌] " << test_name << " FAILED\n";
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std::cerr << " 📌 Expected: " << expected << "\n";
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std::cerr << " ❌ Got: " << actual << "\n";
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std::exit(1);
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}
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}
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std::string SerializeHandin(const std::map<std::string, uint32> &items, const HandinMoney &money)
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{
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json j;
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j["items"] = items;
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j["money"] = {
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{"platinum", money.platinum},
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{"gold", money.gold},
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{"silver", money.silver},
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{"copper", money.copper}
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};
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return j.dump();
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}
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void ZoneCLI::TestNpcHandins(int argc, char **argv, argh::parser &cmd, std::string &description)
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{
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if (cmd[{"-h", "--help"}]) {
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return;
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}
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LogSys.SilenceConsoleLogging();
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Zone::Bootup(ZoneID("qrg"), 0, false);
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zone->StopShutdownTimer();
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entity_list.Process();
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entity_list.MobProcess();
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std::cout << "===========================================\n";
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std::cout << "⚙\uFE0F> Running Hand-in Tests...\n";
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std::cout << "===========================================\n\n";
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Client *c = new Client();
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auto npc_type = content_db.LoadNPCTypesData(754008);
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if (npc_type) {
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auto npc = new NPC(
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npc_type,
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nullptr,
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glm::vec4(0, 0, 0, 0),
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GravityBehavior::Water
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);
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entity_list.AddNPC(npc);
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std::vector<TestCase> test_cases = {
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TestCase{
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.description = "Test basic cloth-cap hand-in",
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.hand_in = {
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.items = {
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HandinEntry{.item_id = "1001", .count = 1},
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},
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},
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.required = {
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.items = {
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HandinEntry{.item_id = "1001", .count = 1},
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},
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},
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.returned = {},
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.handin_check_result = true,
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},
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TestCase{
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.description = "Test basic cloth-cap hand-in failure",
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.hand_in = {
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.items = {
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HandinEntry{.item_id = "9997", .count = 1},
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},
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},
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.required = {
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.items = {
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HandinEntry{.item_id = "1001", .count = 1},
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},
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},
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.returned = {
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.items = {
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HandinEntry{.item_id = "9997", .count = 1},
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},
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},
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.handin_check_result = false,
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},
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TestCase{
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.description = "Test basic cloth-cap hand-in failure from handing in too many",
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.hand_in = {
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.items = {
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HandinEntry{.item_id = "9997", .count = 1},
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HandinEntry{.item_id = "9997", .count = 1},
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},
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},
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.required = {
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.items = {
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HandinEntry{.item_id = "1001", .count = 1},
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},
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},
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.returned = {
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.items = {
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HandinEntry{.item_id = "9997", .count = 1},
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HandinEntry{.item_id = "9997", .count = 1},
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},
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},
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.handin_check_result = false,
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},
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TestCase{
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.description = "Test handing in money",
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.hand_in = {
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.items = {},
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.money = {.platinum = 1},
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},
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.required = {
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.items = {},
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.money = {.platinum = 1},
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},
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.returned = {},
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.handin_check_result = true,
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},
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TestCase{
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.description = "Test handing in money, but not enough",
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.hand_in = {
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.items = {},
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.money = {.platinum = 1},
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},
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.required = {
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.items = {},
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.money = {.platinum = 100},
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},
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.returned = {
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.items = {},
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.money = {.platinum = 1},
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},
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.handin_check_result = false,
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},
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TestCase{
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.description = "Test handing in money, but not enough of any type",
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.hand_in = {
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.items = {},
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.money = {.platinum = 1, .gold = 1, .silver = 1, .copper = 1},
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},
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.required = {
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.items = {},
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.money = {.platinum = 100, .gold = 100, .silver = 100, .copper = 100},
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},
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.returned = {
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.items = {},
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.money = {.platinum = 1, .gold = 1, .silver = 1, .copper = 1},
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},
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.handin_check_result = false,
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},
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TestCase{
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.description = "Test handing in money of all types",
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.hand_in = {
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.items = {},
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.money = {.platinum = 1, .gold = 1, .silver = 1, .copper = 1},
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},
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.required = {
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.items = {},
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.money = {.platinum = 1, .gold = 1, .silver = 1, .copper = 1},
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},
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.returned = {},
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.handin_check_result = true,
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},
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TestCase{
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.description = "Test handing in platinum with items with success",
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.hand_in = {
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.items = {
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HandinEntry{.item_id = "1001", .count = 1},
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},
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.money = {.platinum = 1},
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},
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.required = {
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.items = {
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HandinEntry{.item_id = "1001", .count = 1},
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},
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.money = {.platinum = 1},
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},
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.returned = {},
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.handin_check_result = true,
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},
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TestCase{
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.description = "Test handing in platinum with items with failure",
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.hand_in = {
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.items = {
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HandinEntry{.item_id = "1001", .count = 1},
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},
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.money = {.platinum = 1},
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},
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.required = {
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.items = {
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HandinEntry{.item_id = "1001", .count = 1},
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},
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.money = {.platinum = 100},
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},
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.returned = {
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.items = {
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HandinEntry{
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.item_id = "1001", .count = 0,
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},
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},
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.money = {.platinum = 1},
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},
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.handin_check_result = false,
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},
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TestCase{
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.description = "Test returning money and items",
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.hand_in = {
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.items = {
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HandinEntry{.item_id = "1007", .count = 1},
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},
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.money = {
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.platinum = 1,
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.gold = 666,
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.silver = 234,
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.copper = 444,
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},
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},
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.required = {
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.items = {
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HandinEntry{.item_id = "1001", .count = 1},
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},
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.money = {.platinum = 100},
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},
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.returned = {
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.items = {
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HandinEntry{.item_id = "1007", .count = 1},
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},
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.money = {
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.platinum = 1,
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.gold = 666,
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.silver = 234,
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.copper = 444,
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},
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},
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.handin_check_result = false,
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},
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TestCase{
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.description = "Test returning money",
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.hand_in = {
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.items = {},
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.money = {
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.platinum = 1,
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.gold = 666,
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.silver = 234,
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.copper = 444,
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},
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},
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.required = {
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.items = {},
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.money = {.platinum = 100},
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},
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.returned = {
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.items = {
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},
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.money = {
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.platinum = 1,
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.gold = 666,
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.silver = 234,
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.copper = 444,
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},
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},
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.handin_check_result = false,
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},
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TestCase{
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.description = "Test handing in many items of the same required item",
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.hand_in = {
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.items = {
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HandinEntry{.item_id = "1007", .count = 1},
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HandinEntry{.item_id = "1007", .count = 1},
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HandinEntry{.item_id = "1007", .count = 1},
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HandinEntry{.item_id = "1007", .count = 1},
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},
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.money = {},
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},
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.required = {
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.items = {
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HandinEntry{.item_id = "1007", .count = 1},
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},
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.money = {},
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},
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.returned = {
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.items = {
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HandinEntry{.item_id = "1007", .count = 1},
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HandinEntry{.item_id = "1007", .count = 1},
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HandinEntry{.item_id = "1007", .count = 1},
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},
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.money = {},
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},
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.handin_check_result = true,
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},
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TestCase{
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.description = "Test handing in item of a stack",
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.hand_in = {
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.items = {
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HandinEntry{.item_id = "13005", .count = 20},
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},
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.money = {},
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},
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.required = {
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.items = {
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HandinEntry{.item_id = "13005", .count = 20},
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},
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.money = {},
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},
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.returned = {
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.items = {},
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.money = {},
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},
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.handin_check_result = true,
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},
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TestCase{
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.description = "Test handing in item of a stack but not enough",
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.hand_in = {
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.items = {
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HandinEntry{.item_id = "13005", .count = 10},
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},
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.money = {},
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},
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.required = {
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.items = {
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HandinEntry{.item_id = "13005", .count = 20},
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},
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.money = {},
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},
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.returned = {
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.items = {
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HandinEntry{.item_id = "13005", .count = 10},
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},
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.money = {},
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},
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.handin_check_result = false,
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},
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TestCase{
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.description = "Test handing in 4 non-stacking helmets when 4 are required",
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.hand_in = {
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.items = {
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HandinEntry{.item_id = "29062", .count = 1},
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HandinEntry{.item_id = "29062", .count = 1},
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HandinEntry{.item_id = "29062", .count = 1},
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HandinEntry{.item_id = "29062", .count = 1},
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},
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.money = {},
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},
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.required = {
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.items = {
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HandinEntry{.item_id = "29062", .count = 4},
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},
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.money = {},
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},
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.returned = {
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.items = {
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},
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.money = {},
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},
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.handin_check_result = true,
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},
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TestCase{
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.description = "Test handing in Soulfire that has 5 charges and have it count as 1 item",
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.hand_in = {
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.items = {
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HandinEntry{.item_id = "5504", .count = 1},
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},
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.money = {},
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},
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.required = {
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.items = {
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HandinEntry{.item_id = "5504", .count = 1},
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},
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.money = {},
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},
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.returned = {
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.items = {
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},
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.money = {},
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},
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.handin_check_result = true,
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},
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};
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std::map<std::string, uint32> hand_ins;
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std::map<std::string, uint32> required;
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std::vector<EQ::ItemInstance *> items;
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LogSys.EnableConsoleLogging();
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// turn this on to see debugging output
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LogSys.log_settings[Logs::NpcHandin].log_to_console = std::getenv("DEBUG") ? 3 : 0;
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for (auto &test: test_cases) {
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hand_ins.clear();
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required.clear();
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items.clear();
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for (auto &hand_in: test.hand_in.items) {
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auto item_id = Strings::ToInt(hand_in.item_id);
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EQ::ItemInstance *inst = database.CreateItem(item_id);
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if (inst->IsStackable()) {
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inst->SetCharges(hand_in.count);
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}
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if (inst->GetItem()->MaxCharges > 0) {
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inst->SetCharges(inst->GetItem()->MaxCharges);
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}
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hand_ins[hand_in.item_id] = inst->GetCharges();
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items.push_back(inst);
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}
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// money
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if (test.hand_in.money.platinum > 0) {
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hand_ins["platinum"] = test.hand_in.money.platinum;
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}
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if (test.hand_in.money.gold > 0) {
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hand_ins["gold"] = test.hand_in.money.gold;
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}
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if (test.hand_in.money.silver > 0) {
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hand_ins["silver"] = test.hand_in.money.silver;
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}
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if (test.hand_in.money.copper > 0) {
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hand_ins["copper"] = test.hand_in.money.copper;
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}
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for (auto &req: test.required.items) {
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required[req.item_id] = req.count;
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}
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// money
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if (test.required.money.platinum > 0) {
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required["platinum"] = test.required.money.platinum;
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}
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if (test.required.money.gold > 0) {
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required["gold"] = test.required.money.gold;
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}
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if (test.required.money.silver > 0) {
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required["silver"] = test.required.money.silver;
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}
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if (test.required.money.copper > 0) {
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required["copper"] = test.required.money.copper;
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}
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auto result = npc->CheckHandin(c, hand_ins, required, items);
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RunTest(test.description, test.handin_check_result, result);
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auto returned = npc->ReturnHandinItems(c);
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std::map<std::string, uint32> returned_items;
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HandinMoney returned_money{};
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// Serialize returned items
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for (const auto &ret: returned.items) {
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// if (ret.item->IsStackable() && ret.item->GetCharges() != ret.count) {
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// ret.item->SetCharges(ret.count);
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// }
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returned_items[ret.item_id] += ret.count;
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}
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// Serialize returned money
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returned_money.platinum = returned.money.platinum;
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returned_money.gold = returned.money.gold;
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returned_money.silver = returned.money.silver;
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returned_money.copper = returned.money.copper;
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// Serialize expected and actual return values for comparison
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std::map<std::string, uint32> expected_returned_items;
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for (const auto &entry: test.returned.items) {
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expected_returned_items[entry.item_id] += entry.count;
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}
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|
||||
std::string expected_serialized = SerializeHandin(
|
||||
expected_returned_items,
|
||||
test.returned.money
|
||||
);
|
||||
|
||||
std::string actual_serialized = SerializeHandin(returned_items, returned_money);
|
||||
|
||||
// Run serialization check test
|
||||
RunSerializedTest(test.description + " (Return Validation)", expected_serialized, actual_serialized);
|
||||
|
||||
npc->ResetHandin();
|
||||
|
||||
if (LogSys.log_settings[Logs::NpcHandin].log_to_console > 0) {
|
||||
std::cout << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "\n===========================================\n";
|
||||
std::cout << "✅ All NPC Hand-in Tests Completed!\n";
|
||||
std::cout << "===========================================\n";
|
||||
}
|
||||
Reference in New Issue
Block a user