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[Zone] Zone State Automated Testing and Improvements (#4808)
* [Zone] Zone State Automated Testing and Improvements * Spawn condition * Update zone.cpp * Remove redundant logic * Update zone_state.cpp * TestZLocationDrift * Protect NPC resumed NPC's from being able to die
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#include "../../zone.h"
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inline void RunTest(const std::string &test_name, const std::string &expected, const std::string &actual)
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{
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if (expected == actual) {
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std::cout << "[✅] " << test_name << " PASSED\n";
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} else {
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std::cerr << "[❌] " << test_name << " FAILED\n";
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std::cerr << " 📌 Expected: " << expected << "\n";
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std::cerr << " ❌ Got: " << actual << "\n";
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std::exit(1);
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}
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}
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inline void RunTest(const std::string &test_name, bool expected, bool actual)
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{
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if (expected == actual) {
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std::cout << "[✅] " << test_name << " PASSED\n";
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}
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else {
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std::cerr << "[❌] " << test_name << " FAILED\n";
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std::cerr << " 📌 Expected: " << (expected ? "true" : "false") << "\n";
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std::cerr << " ❌ Got: " << (actual ? "true" : "false") << "\n";
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std::exit(1);
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}
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}
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inline void RunTest(const std::string &test_name, int expected, int actual)
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{
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if (expected == actual) {
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std::cout << "[✅] " << test_name << " PASSED\n";
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}
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else {
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std::cerr << "[❌] " << test_name << " FAILED\n";
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std::cerr << " 📌 Expected: " << expected << "\n";
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std::cerr << " ❌ Got: " << actual << "\n";
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std::exit(1);
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}
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}
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extern Zone *zone;
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inline void SetupZone(std::string zone_short_name, uint32 instance_id = 0) {
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LogSys.SilenceConsoleLogging();
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LogSys.log_settings[Logs::ZoneState].log_to_console = std::getenv("DEBUG") ? 3 : 0;
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LogSys.log_settings[Logs::Info].log_to_console = std::getenv("DEBUG") ? 3 : 0;
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LogSys.log_settings[Logs::Spawns].log_to_console = std::getenv("DEBUG") ? 3 : 0;
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// boot shell zone for testing
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Zone::Bootup(ZoneID(zone_short_name), 0, false);
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zone->StopShutdownTimer();
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entity_list.Process();
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entity_list.MobProcess();
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LogSys.EnableConsoleLogging();
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}
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