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Add api to update expedition expire time
Add SetSecondsRemaining method to set expire time on expedition
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+3
-1
@@ -158,8 +158,8 @@ public:
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void SetDzCompass(const std::string& zone_name, float x, float y, float z, bool update_db = false);
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void SetDzSafeReturn(uint32_t zone_id, float x, float y, float z, float heading, bool update_db = false);
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void SetDzSafeReturn(const std::string& zone_name, float x, float y, float z, float heading, bool update_db = false);
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void SetDzSecondsRemaining(uint32_t seconds_remaining);
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void SetDzZoneInLocation(float x, float y, float z, float heading, bool update_db = false);
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void SetDzDuration(uint32_t new_duration) { m_dynamiczone.SetUpdatedDuration(new_duration); }
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static const int32_t REPLAY_TIMER_ID;
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static const int32_t EVENT_TIMER_ID;
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@@ -202,9 +202,11 @@ private:
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void SendWorldMemberStatus(uint32_t character_id, ExpeditionMemberStatus status);
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void SendWorldMemberSwapped(const std::string& remove_char_name, uint32_t remove_char_id,
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const std::string& add_char_name, uint32_t add_char_id);
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void SendWorldSetSecondsRemaining(uint32_t seconds_remaining);
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void SendWorldSettingChanged(uint16_t server_opcode, bool setting_value);
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void TryAddClient(Client* add_client, const std::string& inviter_name,
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const std::string& swap_remove_name, Client* leader_client = nullptr);
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void UpdateDzDuration(uint32_t new_duration) { m_dynamiczone.SetUpdatedDuration(new_duration); }
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void UpdateMemberStatus(uint32_t update_character_id, ExpeditionMemberStatus status);
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ExpeditionMember GetMemberData(uint32_t character_id);
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