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[Quest API] Fix issue with death events. (#3823)
# Notes - Death events were happening too early so stuff checking for dead NPCs was non-functional.
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@@ -289,12 +289,13 @@ void handle_npc_death(
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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Seperator sep(data.c_str());
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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Seperator sep(data.c_str());
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lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
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lua_setfield(L, -2, "killer_id");
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@@ -317,6 +318,9 @@ void handle_npc_death(
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lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
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lua_setfield(L, -2, "skill_id");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[4]));
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lua_setfield(L, -2, "killed_entity_id");
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if (extra_pointers && extra_pointers->size() >= 1) {
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Lua_Corpse l_corpse(std::any_cast<Corpse*>(extra_pointers->at(0)));
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luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
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@@ -600,14 +604,14 @@ void handle_player_death(
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[0]));
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lua_setfield(L, -2, "killer_id");
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lua_pushinteger(L, Strings::ToInt(sep.arg[2]));
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lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
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lua_setfield(L, -2, "damage");
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int spell_id = Strings::ToInt(sep.arg[3]);
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if(IsValidSpell(spell_id)) {
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const uint32 spell_id = Strings::ToUnsignedInt(sep.arg[2]);
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if (IsValidSpell(spell_id)) {
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Lua_Spell l_spell(&spells[spell_id]);
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luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
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l_spell_o.push(L);
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@@ -619,8 +623,11 @@ void handle_player_death(
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lua_setfield(L, -2, "spell");
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}
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lua_pushinteger(L, Strings::ToInt(sep.arg[4]));
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lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
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lua_setfield(L, -2, "skill");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[4]));
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lua_setfield(L, -2, "killed_entity_id");
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}
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void handle_player_timer(
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@@ -2136,6 +2143,9 @@ void handle_bot_death(
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[0]));
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lua_setfield(L, -2, "killer_id");
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lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
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lua_setfield(L, -2, "damage");
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@@ -2154,6 +2164,9 @@ void handle_bot_death(
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lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
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lua_setfield(L, -2, "skill");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[4]));
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lua_setfield(L, -2, "killed_entity_id");
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}
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void handle_bot_popup_response(
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