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[Quest API] Fix issue with death events. (#3823)
# Notes - Death events were happening too early so stuff checking for dead NPCs was non-functional.
This commit is contained in:
+67
-62
@@ -2705,68 +2705,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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Corpse* corpse = nullptr;
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// Parse quests even if we're killed by an NPC
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if (oos) {
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if (IsNPC()) {
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auto emote_id = GetEmoteID();
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if (emote_id) {
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DoNPCEmote(EQ::constants::EmoteEventTypes::OnDeath, emoteid, killer_mob);
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}
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}
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if (oos->IsNPC()) {
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if (parse->HasQuestSub(oos->GetNPCTypeID(), EVENT_NPC_SLAY)) {
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parse->EventNPC(EVENT_NPC_SLAY, oos->CastToNPC(), this, "", 0);
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}
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auto emote_id = oos->GetEmoteID();
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if (emote_id) {
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oos->CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::KilledNPC, emote_id, this);
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}
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if (killer_mob) {
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killer_mob->TrySpellOnKill(killed_level, spell);
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}
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}
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}
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if (killer_mob && killer_mob->IsBot()) {
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if (parse->BotHasQuestSub(EVENT_NPC_SLAY)) {
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parse->EventBot(EVENT_NPC_SLAY, killer_mob->CastToBot(), this, "", 0);
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}
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killer_mob->TrySpellOnKill(killed_level, spell);
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}
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m_combat_record.Stop();
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if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH_COMPLETE)) {
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const auto& export_string = fmt::format(
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"{} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill)
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);
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std::vector<std::any> args = { corpse };
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parse->EventNPC(EVENT_DEATH_COMPLETE, this, oos, export_string, 0, &args);
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}
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/* Zone controller process EVENT_DEATH_ZONE (Death events) */
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if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DEATH_ZONE)) {
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const auto& export_string = fmt::format(
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"{} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill)
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);
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std::vector<std::any> args = { corpse, this };
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DispatchZoneControllerEvent(EVENT_DEATH_ZONE, oos, export_string, 0, &args);
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}
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const uint16 entity_id = GetID();
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if (!HasOwner() && !IsMerc() && !GetSwarmInfo() && (!is_merchant || allow_merchant_corpse) &&
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((killer && (killer->IsClient() || (killer->HasOwner() && killer->GetUltimateOwner()->IsClient()) ||
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@@ -2877,6 +2816,39 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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entity_list.RemoveFromXTargets(this);
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}
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// Parse quests even if we're killed by an NPC
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if (oos) {
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if (IsNPC()) {
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auto emote_id = GetEmoteID();
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if (emote_id) {
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DoNPCEmote(EQ::constants::EmoteEventTypes::OnDeath, emoteid, killer_mob);
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}
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}
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if (oos->IsNPC()) {
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if (parse->HasQuestSub(oos->GetNPCTypeID(), EVENT_NPC_SLAY)) {
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parse->EventNPC(EVENT_NPC_SLAY, oos->CastToNPC(), this, "", 0);
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}
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auto emote_id = oos->GetEmoteID();
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if (emote_id) {
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oos->CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::KilledNPC, emote_id, this);
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}
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if (killer_mob) {
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killer_mob->TrySpellOnKill(killed_level, spell);
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}
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}
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}
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if (killer_mob && killer_mob->IsBot()) {
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if (parse->BotHasQuestSub(EVENT_NPC_SLAY)) {
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parse->EventBot(EVENT_NPC_SLAY, killer_mob->CastToBot(), this, "", 0);
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}
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killer_mob->TrySpellOnKill(killed_level, spell);
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}
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WipeHateList();
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p_depop = true;
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@@ -2885,6 +2857,39 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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entity_list.UpdateFindableNPCState(this, true);
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m_combat_record.Stop();
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if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH_COMPLETE)) {
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const auto& export_string = fmt::format(
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"{} {} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill),
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entity_id
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);
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std::vector<std::any> args = { corpse };
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parse->EventNPC(EVENT_DEATH_COMPLETE, this, oos, export_string, 0, &args);
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}
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// Zone controller process EVENT_DEATH_ZONE (Death events)
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if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DEATH_ZONE)) {
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const auto& export_string = fmt::format(
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"{} {} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill),
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entity_id
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);
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std::vector<std::any> args = { corpse, this };
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DispatchZoneControllerEvent(EVENT_DEATH_ZONE, oos, export_string, 0, &args);
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}
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return true;
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}
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