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[Spells] Invisibility updates and rework (#1991)
* updates pre merge * update * Update spell_effects.cpp * Update mob.h * test * test * updates * updates * save * update * working solid * animal and undead start * progress * updates * rename * set invis appearance on bonus * remove fade buff state check * update IsViisble check * optimizing * don't break bots * debug remover * Update ruletypes.h * perl adds * Update client_packet.cpp * update * done * remove debugs * Update client_packet.cpp * update * [Spells] Invisibility updates and rework lua support * [Spells] Invisibility updates and rework lua
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@@ -108,8 +108,8 @@ struct NPCType
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int32 mana_regen;
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int32 aggroradius; // added for AI improvement - neotokyo
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int32 assistradius; // assist radius, defaults to aggroradis if not set
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uint8 see_invis; // See Invis flag added
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bool see_invis_undead; // See Invis vs. Undead flag added
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uint16 see_invis; // See Invis flag added
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uint16 see_invis_undead; // See Invis vs. Undead flag added
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bool see_hide;
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bool see_improved_hide;
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bool qglobal;
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