[Spells] Invisibility updates and rework (#1991)

* updates pre merge

* update

* Update spell_effects.cpp

* Update mob.h

* test

* test

* updates

* updates

* save

* update

* working solid

* animal and undead start

* progress

* updates

* rename

* set invis appearance on bonus

* remove fade buff state check

* update IsViisble check

* optimizing

* don't break bots

* debug remover

* Update ruletypes.h

* perl adds

* Update client_packet.cpp

* update

* done

* remove debugs

* Update client_packet.cpp

* update

* [Spells] Invisibility updates and rework

lua support

* [Spells] Invisibility updates and rework

lua
This commit is contained in:
KayenEQ
2022-02-15 00:18:02 -05:00
committed by GitHub
parent 51c8771bd2
commit b938e6223c
18 changed files with 369 additions and 188 deletions
+1 -1
View File
@@ -3622,7 +3622,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, int reflect_effectivenes
// Prevent double invising, which made you uninvised
// Not sure if all 3 should be stacking
//This is not live like behavior (~Kayen confirmed 2/2/22)
if (!RuleB(Spells, AllowDoubleInvis)) {
if (IsEffectInSpell(spell_id, SE_Invisibility))
{