[Spells] Invisibility updates and rework (#1991)

* updates pre merge

* update

* Update spell_effects.cpp

* Update mob.h

* test

* test

* updates

* updates

* save

* update

* working solid

* animal and undead start

* progress

* updates

* rename

* set invis appearance on bonus

* remove fade buff state check

* update IsViisble check

* optimizing

* don't break bots

* debug remover

* Update ruletypes.h

* perl adds

* Update client_packet.cpp

* update

* done

* remove debugs

* Update client_packet.cpp

* update

* [Spells] Invisibility updates and rework

lua support

* [Spells] Invisibility updates and rework

lua
This commit is contained in:
KayenEQ
2022-02-15 00:18:02 -05:00
committed by GitHub
parent 51c8771bd2
commit b938e6223c
18 changed files with 369 additions and 188 deletions
+3
View File
@@ -561,6 +561,9 @@ struct StatBonuses {
bool ZoneSuspendMinion; // base 1 allows suspended minions to zone
bool CompleteHealBuffBlocker; // Use in SPA 101 to prevent recast of complete heal from this effect till blocker buff is removed.
int32 Illusion; // illusion spell id
uint8 invisibility; // invisibility level
uint8 invisibility_verse_undead; // IVU level
uint8 invisibility_verse_animal; // IVA level
// AAs
int32 TrapCircumvention; // reduce chance to trigger a trap.