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[Spells] Invisibility updates and rework (#1991)
* updates pre merge * update * Update spell_effects.cpp * Update mob.h * test * test * updates * updates * save * update * working solid * animal and undead start * progress * updates * rename * set invis appearance on bonus * remove fade buff state check * update IsViisble check * optimizing * don't break bots * debug remover * Update ruletypes.h * perl adds * Update client_packet.cpp * update * done * remove debugs * Update client_packet.cpp * update * [Spells] Invisibility updates and rework lua support * [Spells] Invisibility updates and rework lua
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@@ -561,6 +561,9 @@ struct StatBonuses {
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bool ZoneSuspendMinion; // base 1 allows suspended minions to zone
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bool CompleteHealBuffBlocker; // Use in SPA 101 to prevent recast of complete heal from this effect till blocker buff is removed.
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int32 Illusion; // illusion spell id
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uint8 invisibility; // invisibility level
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uint8 invisibility_verse_undead; // IVU level
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uint8 invisibility_verse_animal; // IVA level
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// AAs
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int32 TrapCircumvention; // reduce chance to trigger a trap.
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