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[Spells] Invisibility updates and rework (#1991)
* updates pre merge * update * Update spell_effects.cpp * Update mob.h * test * test * updates * updates * save * update * working solid * animal and undead start * progress * updates * rename * set invis appearance on bonus * remove fade buff state check * update IsViisble check * optimizing * don't break bots * debug remover * Update ruletypes.h * perl adds * Update client_packet.cpp * update * done * remove debugs * Update client_packet.cpp * update * [Spells] Invisibility updates and rework lua support * [Spells] Invisibility updates and rework lua
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@@ -1163,9 +1163,9 @@ void Client::BreakInvis()
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sa_out->parameter = 0;
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entity_list.QueueClients(this, outapp, true);
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safe_delete(outapp);
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invisible = false;
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invisible_undead = false;
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invisible_animals = false;
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ZeroInvisibleVars(InvisType::T_INVISIBLE);
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ZeroInvisibleVars(InvisType::T_INVISIBLE_VERSE_UNDEAD);
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ZeroInvisibleVars(InvisType::T_INVISIBLE_VERSE_ANIMAL);
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hidden = false;
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improved_hidden = false;
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}
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