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[Spells] Invisibility updates and rework (#1991)
* updates pre merge * update * Update spell_effects.cpp * Update mob.h * test * test * updates * updates * save * update * working solid * animal and undead start * progress * updates * rename * set invis appearance on bonus * remove fade buff state check * update IsViisble check * optimizing * don't break bots * debug remover * Update ruletypes.h * perl adds * Update client_packet.cpp * update * done * remove debugs * Update client_packet.cpp * update * [Spells] Invisibility updates and rework lua support * [Spells] Invisibility updates and rework lua
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@@ -109,7 +109,7 @@ public:
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} AType;
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static const int AilmentTypeCount = 5;
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typedef enum InvisibilityType {
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typedef enum InvisType {
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IT_None = 0,
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IT_Animal,
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IT_Undead,
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