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[Spells] Invisibility updates and rework (#1991)
* updates pre merge * update * Update spell_effects.cpp * Update mob.h * test * test * updates * updates * save * update * working solid * animal and undead start * progress * updates * rename * set invis appearance on bonus * remove fade buff state check * update IsViisble check * optimizing * don't break bots * debug remover * Update ruletypes.h * perl adds * Update client_packet.cpp * update * done * remove debugs * Update client_packet.cpp * update * [Spells] Invisibility updates and rework lua support * [Spells] Invisibility updates and rework lua
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@@ -404,7 +404,7 @@ RULE_BOOL(Spells, July242002PetResists, true, "Enable Pets using PCs resist chan
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RULE_INT(Spells, AOEMaxTargets, 0, "Max number of targets a Targeted AOE spell can cast on. Set to 0 for no limit.")
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RULE_BOOL(Spells, CazicTouchTargetsPetOwner, true, "If True, causes Cazic Touch to swap targets from pet to pet owner if a pet is tanking.")
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RULE_BOOL(Spells, PreventFactionWarOnCharmBreak, false, "Enable spell interupts and dot removal on charm break to prevent faction wars.")
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RULE_BOOL(Spells, AllowDoubleInvis, false, "Allows you to cast invisibility spells on a player that is already invisible")
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RULE_BOOL(Spells, AllowDoubleInvis, true, "Allows you to cast invisibility spells on a player that is already invisible, live like behavior.")
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RULE_BOOL(Spells, AllowSpellMemorizeFromItem, false, "Allows players to memorize spells by right-clicking spell scrolls")
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RULE_BOOL(Spells, InvisRequiresGroup, false, "Invis requires the the target to be in group.")
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RULE_INT(Spells, ClericInnateHealFocus, 5, "Clerics on live get a 5 pct innate heal focus")
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