Merge pull request #463 from KayenEQ/Development

Invisible/Hide mechanics when cast on
This commit is contained in:
KayenEQ
2015-10-10 15:42:19 -04:00
11 changed files with 102 additions and 8 deletions
+1 -1
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@@ -478,7 +478,7 @@ typedef enum {
#define SE_GateToHomeCity 322 // implemented
#define SE_DefensiveProc 323 // implemented
#define SE_HPToMana 324 // implemented
//#define SE_NoBreakAESneak 325 // *not implemented[AA] - [AA Nerves of Steel] increasing chance to remain hidden when they are an indirect target of an AoE spell.
#define SE_NoBreakAESneak 325 // implemented[AA] - [AA Nerves of Steel] increasing chance to remain hidden when they are an indirect target of an AoE spell.
#define SE_SpellSlotIncrease 326 // *not implemented as bonus - increases your spell slot availability
#define SE_MysticalAttune 327 // implemented - increases amount of buffs that a player can have
#define SE_DelayDeath 328 // implemented - increases how far you can fall below 0 hp before you die