[Commands] Cleanup #aggro Command. (#1799)

- Cleanup messages and logic.
- Cleanup constant names and references.
- Cleanup aggro description methods.
This commit is contained in:
Kinglykrab
2021-11-21 10:12:12 -05:00
committed by GitHub
parent 04fda24c8e
commit b9214bfdee
16 changed files with 512 additions and 319 deletions
+399 -213
View File
@@ -38,190 +38,359 @@ extern Zone* zone;
//#define LOSDEBUG 6
void EntityList::DescribeAggro(Client *towho, NPC *from_who, float d, bool verbose) {
float d2 = d*d;
float distance_squared = (d * d);
towho->Message(Chat::White, "Describing aggro for %s", from_who->GetName());
towho->Message(
Chat::White,
fmt::format(
"Describing aggro for {} ({}).",
from_who->GetCleanName(),
from_who->GetID()
).c_str()
);
bool engaged = from_who->IsEngaged();
if(engaged) {
bool is_engaged = from_who->IsEngaged();
bool will_aggro_npcs = from_who->WillAggroNPCs();
if (is_engaged) {
Mob *top = from_who->GetHateTop();
towho->Message(Chat::White, ".. I am currently fighting with %s", top == nullptr?"(nullptr)":top->GetName());
towho->Message(
Chat::White,
fmt::format(
"I am currently engaged with {}.",
(
!top ?
"nothing" :
fmt::format(
"{} ({})",
top->GetCleanName(),
top->GetID()
)
)
).c_str()
);
}
bool check_npcs = from_who->WillAggroNPCs();
if(verbose) {
char namebuf[256];
int my_primary = from_who->GetPrimaryFaction();
Mob *own = from_who->GetOwner();
if(own != nullptr)
my_primary = own->GetPrimaryFaction();
if(my_primary == 0) {
strcpy(namebuf, "(No faction)");
} else if(my_primary < 0) {
strcpy(namebuf, "(Special faction)");
} else {
if(!content_db.GetFactionName(my_primary, namebuf, sizeof(namebuf)))
strcpy(namebuf, "(Unknown)");
if (verbose) {
int faction_id = from_who->GetPrimaryFaction();
Mob *owner = from_who->GetOwner();
if(owner) {
faction_id = owner->GetPrimaryFaction();
}
towho->Message(Chat::White, ".. I am on faction %s (%d)\n", namebuf, my_primary);
std::string faction_name = (
faction_id > 0 ?
content_db.GetFactionName(faction_id) :
(
faction_id == 0 ?
"None" :
fmt::format(
"Special Faction {}",
faction_id
)
)
);
towho->Message(
Chat::White,
fmt::format(
"{} ({}) is on Faction {} ({}).",
from_who->GetCleanName(),
from_who->GetID(),
faction_name,
faction_id
).c_str()
);
}
for (auto it = mob_list.begin(); it != mob_list.end(); ++it) {
Mob *mob = it->second;
if (mob->IsClient()) //also ensures that mob != around
for (const auto& npc_entity : entity_list.GetNPCList()) {
auto entity_id = npc_entity.first;
auto npc = npc_entity.second;
if (npc == from_who) {
continue;
}
if (DistanceSquared(mob->GetPosition(), from_who->GetPosition()) > d2)
if (DistanceSquared(npc->GetPosition(), from_who->GetPosition()) > distance_squared) {
continue;
}
if (engaged) {
uint32 amm = from_who->GetHateAmount(mob);
if (amm == 0)
towho->Message(Chat::White, "... %s is not on my hate list.", mob->GetName());
else
towho->Message(Chat::White, "... %s is on my hate list with value %lu", mob->GetName(), (unsigned long)amm);
} else if (!check_npcs && mob->IsNPC()) {
towho->Message(Chat::White, "... %s is an NPC and my npc_aggro is disabled.", mob->GetName());
if (is_engaged) {
uint32 hate_amount = from_who->GetHateAmount(npc);
towho->Message(
Chat::White,
fmt::format(
"{} ({}) is {}on my hate list{}.",
npc->GetCleanName(),
npc->GetID(),
!hate_amount ? "not " : "",
(
!hate_amount ?
"" :
fmt::format(
" with a hate amount of {}.",
hate_amount
)
)
).c_str()
);
} else if (!will_aggro_npcs) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) is an NPC and I cannot aggro NPCs.",
npc->GetCleanName(),
npc->GetID()
).c_str()
);
} else {
from_who->DescribeAggro(towho, mob, verbose);
from_who->DescribeAggro(towho, npc, verbose);
}
}
}
void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
//this logic is duplicated from below, try to keep it up to date.
float iAggroRange = GetAggroRange();
float t1, t2, t3;
t1 = std::abs(mob->GetX() - GetX());
t2 = std::abs(mob->GetY() - GetY());
t3 = std::abs(mob->GetZ() - GetZ());
if(( t1 > iAggroRange)
|| ( t2 > iAggroRange)
|| ( t3 > iAggroRange) ) {
towho->Message(Chat::White, "...%s is out of range (fast). distances (%.3f,%.3f,%.3f), range %.3f", mob->GetName(),
t1, t2, t3, iAggroRange);
float aggro_range = GetAggroRange();
float x_range = std::abs(mob->GetX() - GetX());
float y_range = std::abs(mob->GetY() - GetY());
float z_range = std::abs(mob->GetZ() - GetZ());
if (
x_range > aggro_range ||
y_range > aggro_range ||
z_range > aggro_range
) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) is out of range. X Range: {} Y Range: {} Z Range: {} Aggro Range: {}",
mob->GetCleanName(),
mob->GetID(),
x_range,
y_range,
z_range,
aggro_range
).c_str()
);
return;
}
if(mob->IsInvisible(this)) {
towho->Message(Chat::White, "...%s is invisible to me. ", mob->GetName());
if (mob->IsInvisible(this)) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) is invisible to me. ",
mob->GetCleanName(),
mob->GetID()
).c_str()
);
return;
}
if((mob->IsClient() &&
(!mob->CastToClient()->Connected()
|| mob->CastToClient()->IsLD()
|| mob->CastToClient()->IsBecomeNPC()
|| mob->CastToClient()->GetGM()
if (
mob->IsClient() &&
(
!mob->CastToClient()->Connected() ||
mob->CastToClient()->IsLD() ||
mob->CastToClient()->IsBecomeNPC() ||
mob->CastToClient()->GetGM()
)
))
{
towho->Message(Chat::White, "...%s is my owner. ", mob->GetName());
) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) is a GM or is not connected. ",
mob->GetCleanName(),
mob->GetID()
).c_str()
);
return;
}
if(mob == GetOwner()) {
towho->Message(Chat::White, "...%s a GM or is not connected. ", mob->GetName());
if (mob == GetOwner()) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) is my owner. ",
mob->GetCleanName(),
mob->GetID()
).c_str()
);
return;
}
float dist2 = DistanceSquared(mob->GetPosition(), m_Position);
float iAggroRange2 = iAggroRange*iAggroRange;
if( dist2 > iAggroRange2 ) {
towho->Message(Chat::White, "...%s is out of range. %.3f > %.3f ", mob->GetName(),
dist2, iAggroRange2);
float distance_squared = DistanceSquared(mob->GetPosition(), m_Position);
float aggro_range_squared = (aggro_range * aggro_range);
if (distance_squared > aggro_range_squared) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) is out of range. Distance: {:.2f} Aggro Range: {:.2f}",
mob->GetCleanName(),
mob->GetID(),
distance_squared,
aggro_range_squared
).c_str()
);
return;
}
if (RuleB(Aggro, UseLevelAggro))
{
if (GetLevel() < RuleI(Aggro, MinAggroLevel) && mob->GetLevelCon(GetLevel()) == CON_GRAY && GetBodyType() != 3 && !AlwaysAggro())
{
towho->Message(Chat::White, "...%s is red to me (basically)", mob->GetName(), dist2, iAggroRange2);
if (RuleB(Aggro, UseLevelAggro)) {
if (
GetLevel() < RuleI(Aggro, MinAggroLevel) &&
mob->GetLevelCon(GetLevel()) == CON_GRAY &&
GetBodyType() != BT_Undead &&
!AlwaysAggro()
) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) considers Red to me.",
mob->GetCleanName(),
mob->GetID()
).c_str()
);
return;
}
}
else
{
if(GetINT() > RuleI(Aggro, IntAggroThreshold) && mob->GetLevelCon(GetLevel()) == CON_GRAY && !AlwaysAggro()) {
towho->Message(Chat::White, "...%s is red to me (basically)", mob->GetName(),
dist2, iAggroRange2);
} else {
if (
GetINT() > RuleI(Aggro, IntAggroThreshold) &&
mob->GetLevelCon(GetLevel()) == CON_GRAY &&
!AlwaysAggro()
) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) considers Red to me.",
mob->GetCleanName(),
mob->GetID()
).c_str()
);
return;
}
}
if(verbose) {
int my_primary = GetPrimaryFaction();
int mob_primary = mob->GetPrimaryFaction();
Mob *own = GetOwner();
if(own != nullptr)
my_primary = own->GetPrimaryFaction();
own = mob->GetOwner();
if(mob_primary > 0 && own != nullptr)
mob_primary = own->GetPrimaryFaction();
if (verbose) {
int faction_id = GetPrimaryFaction();
int mob_faction_id = mob->GetPrimaryFaction();
Mob *owner = GetOwner();
if (owner) {
faction_id = owner->GetPrimaryFaction();
}
if(mob_primary == 0) {
towho->Message(Chat::White, "...%s has no primary faction", mob->GetName());
} else if(mob_primary < 0) {
towho->Message(Chat::White, "...%s is on special faction %d", mob->GetName(), mob_primary);
owner = mob->GetOwner();
if (mob_faction_id && owner) {
mob_faction_id = owner->GetPrimaryFaction();
}
if (!mob_faction_id) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) has no primary Faction.",
mob->GetCleanName(),
mob->GetID()
).c_str()
);
} else if (mob_faction_id < 0) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) is on special Faction {}.",
mob->GetCleanName(),
mob->GetID(),
mob_faction_id
).c_str()
);
} else {
char namebuf[256];
if(!content_db.GetFactionName(mob_primary, namebuf, sizeof(namebuf)))
strcpy(namebuf, "(Unknown)");
std::list<struct NPCFaction*>::iterator cur,end;
cur = faction_list.begin();
end = faction_list.end();
bool res = false;
for(; cur != end; ++cur) {
struct NPCFaction* fac = *cur;
if ((int32)fac->factionID == mob_primary) {
if (fac->npc_value > 0) {
towho->Message(Chat::White, "...%s is on ALLY faction %s (%d) with %d", mob->GetName(), namebuf, mob_primary, fac->npc_value);
res = true;
break;
} else if (fac->npc_value < 0) {
towho->Message(Chat::White, "...%s is on ENEMY faction %s (%d) with %d", mob->GetName(), namebuf, mob_primary, fac->npc_value);
res = true;
break;
} else {
towho->Message(Chat::White, "...%s is on NEUTRAL faction %s (%d) with 0", mob->GetName(), namebuf, mob_primary);
res = true;
break;
}
auto faction_name = content_db.GetFactionName(mob_faction_id);
bool has_entry = false;
for (auto faction : faction_list) {
if (static_cast<int>(faction->factionID) == mob_faction_id) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) has {} standing with Faction {} ({}) with their Faction Level of {}",
mob->GetCleanName(),
mob->GetID(),
(
faction->npc_value != 0 ?
(
faction->npc_value > 0 ?
"positive" :
"negative"
) :
"neutral"
),
faction_name,
faction->factionID,
faction->npc_value
).c_str()
);
has_entry = true;
break;
}
}
if(!res) {
towho->Message(Chat::White, "...%s is on faction %s (%d), which I have no entry for.", mob->GetName(), namebuf, mob_primary);
if (!has_entry) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) is on Faction {} ({}), for which I do not have an entry.",
mob->GetCleanName(),
mob->GetID(),
faction_name,
mob_faction_id
).c_str()
);
}
}
}
FACTION_VALUE fv = mob->GetReverseFactionCon(this);
auto faction_value = mob->GetReverseFactionCon(this);
if(!(
fv == FACTION_SCOWLS
||
(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == nullptr)
||
fv == FACTION_THREATENLY
)) {
towho->Message(Chat::White, "...%s faction not low enough. value='%s'", mob->GetName(), FactionValueToString(fv));
if(
!(
faction_value == FACTION_THREATENINGLY ||
faction_value == FACTION_SCOWLS ||
(
mob->GetPrimaryFaction() != GetPrimaryFaction() &&
mob->GetPrimaryFaction() == -4 &&
!GetOwner()
)
)
) {
towho->Message(
Chat::White,
fmt::format(
"{} ({}) does not have low enough faction, their Faction Level is {} ({}).",
mob->GetCleanName(),
mob->GetID(),
FactionValueToString(faction_value),
faction_value
).c_str()
);
return;
}
if(fv == FACTION_THREATENLY) {
towho->Message(Chat::White, "...%s threatening to me, so they only have a %d chance per check of attacking.", mob->GetName());
}
if(!CheckLosFN(mob)) {
towho->Message(Chat::White, "...%s is out of sight.", mob->GetName());
towho->Message(
Chat::White,
fmt::format(
"{} ({}) is out of sight.",
mob->GetCleanName(),
mob->GetID()
).c_str()
);
}
towho->Message(Chat::White, "...%s meets all conditions, I should be attacking them.", mob->GetName());
towho->Message(
Chat::White,
fmt::format(
"{} ({}) meets all conditions, I should be attacking them.",
mob->GetCleanName(),
mob->GetID()
).c_str()
);
}
/*
@@ -229,65 +398,87 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
to keep the #aggro command accurate.
*/
bool Mob::CheckWillAggro(Mob *mob) {
if(!mob)
if(!mob) {
return false;
}
//sometimes if a client has some lag while zoning into a dangerous place while either invis or a GM
//they will aggro mobs even though it's supposed to be impossible, to lets make sure we've finished connecting
if (mob->IsClient()) {
if (!mob->CastToClient()->ClientFinishedLoading() || mob->CastToClient()->IsHoveringForRespawn() || mob->CastToClient()->bZoning)
if (
!mob->CastToClient()->ClientFinishedLoading() ||
mob->CastToClient()->IsHoveringForRespawn() ||
mob->CastToClient()->bZoning
) {
return false;
}
}
// We don't want to aggro clients outside of water if we're water only.
if (mob->IsClient() && mob->CastToClient()->GetLastRegion() != RegionTypeWater && IsUnderwaterOnly()) {
if (
mob->IsClient() &&
mob->CastToClient()->GetLastRegion() != RegionTypeWater &&
IsUnderwaterOnly()
) {
return false;
}
/**
* Pets shouldn't scan for aggro
*/
if (this->GetOwner()) {
if (GetOwner()) {
return false;
}
Mob *pet_owner = mob->GetOwner();
if (pet_owner && pet_owner->IsClient() && (!RuleB(Aggro, AggroPlayerPets) || pet_owner->CastToClient()->GetGM())) {
if (
pet_owner &&
pet_owner->IsClient() &&
(
!RuleB(Aggro, AggroPlayerPets) ||
pet_owner->CastToClient()->GetGM()
)
) {
return false;
}
float iAggroRange = GetAggroRange();
// Check If it's invisible and if we can see invis
// Check if it's a client, and that the client is connected and not linkdead,
// and that the client isn't Playing an NPC, with thier gm flag on
// Check if it's not a Interactive NPC
// Trumpcard: The 1st 3 checks are low cost calcs to filter out unnessecary distance checks. Leave them at the beginning, they are the most likely occurence.
// Image: I moved this up by itself above faction and distance checks because if one of these return true, theres no reason to go through the other information
float aggro_range = GetAggroRange();
float x_range = std::abs(mob->GetX() - GetX());
float y_range = std::abs(mob->GetY() - GetY());
float z_range = std::abs(mob->GetZ() - GetZ());
float t1, t2, t3;
t1 = std::abs(mob->GetX() - GetX());
t2 = std::abs(mob->GetY() - GetY());
t3 = std::abs(mob->GetZ() - GetZ());
if(( t1 > iAggroRange)
|| ( t2 > iAggroRange)
|| ( t3 > iAggroRange)
|| (mob->IsInvisible(this))
|| (mob->IsClient() &&
(!mob->CastToClient()->Connected()
if (
x_range > aggro_range ||
y_range > aggro_range ||
z_range > aggro_range ||
mob->IsInvisible(this) ||
(
mob->IsClient() &&
(
!mob->CastToClient()->Connected()
|| mob->CastToClient()->IsLD()
|| mob->CastToClient()->IsBecomeNPC()
|| mob->CastToClient()->GetGM()
)
))
{
return(false);
)
) {
return false;
}
// Don't aggro new clients if we are already engaged unless PROX_AGGRO is set
if (IsEngaged() && (!GetSpecialAbility(PROX_AGGRO) || (GetSpecialAbility(PROX_AGGRO) && !CombatRange(mob)))) {
LogAggro("[{}] is in combat, and does not have prox_aggro, or does and is out of combat range with [{}]", GetName(), mob->GetName());
LogAggro(
"[{}] is in combat, and does not have prox_aggro, or does and is out of combat range with [{}]",
GetName(),
mob->GetName()
);
return false;
}
@@ -296,105 +487,100 @@ bool Mob::CheckWillAggro(Mob *mob) {
//aggro this mob...???
//changed to be 'if I have an owner and this is it'
if(mob == GetOwner()) {
return(false);
return false;
}
float dist2 = DistanceSquared(mob->GetPosition(), m_Position);
float iAggroRange2 = iAggroRange*iAggroRange;
float distance_squared = DistanceSquared(mob->GetPosition(), m_Position);
float aggro_range_squared = (aggro_range * aggro_range);
if( dist2 > iAggroRange2 ) {
if (distance_squared > aggro_range_squared ) {
// Skip it, out of range
return(false);
return false;
}
//Image: Get their current target and faction value now that its required
//this function call should seem backwards
FACTION_VALUE fv = mob->GetReverseFactionCon(this);
FACTION_VALUE faction_value = mob->GetReverseFactionCon(this);
// Make sure they're still in the zone
// Are they in range?
// Are they kos?
// Are we stupid or are they green
// and they don't have their gm flag on
int heroicCHA_mod = mob->itembonuses.HeroicCHA/25; // 800 Heroic CHA cap
if(heroicCHA_mod > THREATENLY_ARRGO_CHANCE)
heroicCHA_mod = THREATENLY_ARRGO_CHANCE;
if (RuleB(Aggro, UseLevelAggro) &&
(
//old InZone check taken care of above by !mob->CastToClient()->Connected()
(
( GetLevel() >= RuleI(Aggro, MinAggroLevel))
||(GetBodyType() == 3) || AlwaysAggro()
||( mob->IsClient() && mob->CastToClient()->IsSitting() )
||( mob->GetLevelCon(GetLevel()) != CON_GRAY)
int heroic_cha_mod = (mob->itembonuses.HeroicCHA / 25); // 800 Heroic CHA cap
if(heroic_cha_mod > THREATENINGLY_AGGRO_CHANCE) {
heroic_cha_mod = THREATENINGLY_AGGRO_CHANCE;
}
)
&&
(
if (
RuleB(Aggro, UseLevelAggro) &&
(
fv == FACTION_SCOWLS
||
(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == nullptr)
||
GetLevel() >= RuleI(Aggro, MinAggroLevel) ||
GetBodyType() == BT_Undead ||
AlwaysAggro() ||
(
fv == FACTION_THREATENLY
&& zone->random.Roll(THREATENLY_ARRGO_CHANCE - heroicCHA_mod)
mob->IsClient() &&
mob->CastToClient()->IsSitting()
) ||
mob->GetLevelCon(GetLevel()) != CON_GRAY
) &&
(
faction_value == FACTION_SCOWLS ||
(
mob->GetPrimaryFaction() != GetPrimaryFaction() &&
mob->GetPrimaryFaction() == -4 &&
!GetOwner()
) ||
(
faction_value == FACTION_THREATENINGLY &&
zone->random.Roll(THREATENINGLY_AGGRO_CHANCE - heroic_cha_mod)
)
)
)
)
)
{
//FatherNiwtit: make sure we can see them. last since it is very expensive
) {
if(CheckLosFN(mob)) {
LogAggro("Check aggro for [{}] target [{}]", GetName(), mob->GetName());
return( mod_will_aggro(mob, this) );
return mod_will_aggro(mob, this);
}
}
else
{
if
(
//old InZone check taken care of above by !mob->CastToClient()->Connected()
(
( GetINT() <= RuleI(Aggro, IntAggroThreshold) )
|| AlwaysAggro()
||( mob->IsClient() && mob->CastToClient()->IsSitting() )
||( mob->GetLevelCon(GetLevel()) != CON_GRAY)
)
&&
(
} else {
if (
(
fv == FACTION_SCOWLS
||
(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == nullptr)
||
GetINT() <= RuleI(Aggro, IntAggroThreshold) ||
AlwaysAggro() ||
(
fv == FACTION_THREATENLY
&& zone->random.Roll(THREATENLY_ARRGO_CHANCE - heroicCHA_mod)
mob->IsClient() &&
mob->CastToClient()->IsSitting()
) ||
mob->GetLevelCon(GetLevel()) != CON_GRAY
) &&
(
faction_value == FACTION_SCOWLS ||
(
mob->GetPrimaryFaction() != GetPrimaryFaction() &&
mob->GetPrimaryFaction() == -4 &&
!GetOwner()
) ||
(
faction_value == FACTION_THREATENINGLY
&& zone->random.Roll(THREATENINGLY_AGGRO_CHANCE - heroic_cha_mod)
)
)
)
)
{
//FatherNiwtit: make sure we can see them. last since it is very expensive
) {
if(CheckLosFN(mob)) {
LogAggro("Check aggro for [{}] target [{}]", GetName(), mob->GetName());
return( mod_will_aggro(mob, this) );
return mod_will_aggro(mob, this);
}
}
}
LogAggro("Is In zone?:[{}]\n", mob->InZone());
LogAggro("Dist^2: [{}]\n", dist2);
LogAggro("Range^2: [{}]\n", iAggroRange2);
LogAggro("Faction: [{}]\n", fv);
LogAggro("Dist^2: [{}]\n", distance_squared);
LogAggro("Range^2: [{}]\n", aggro_range_squared);
LogAggro("Faction: [{}]\n", faction_value);
LogAggro("AlwaysAggroFlag: [{}]\n", AlwaysAggro());
LogAggro("Int: [{}]\n", GetINT());
LogAggro("Con: [{}]\n", GetLevelCon(mob->GetLevel()));
return(false);
return false;
}
int EntityList::GetHatedCount(Mob *attacker, Mob *exclude, bool inc_gray_con)