[Commands] Cleanup #aggro Command. (#1799)

- Cleanup messages and logic.
- Cleanup constant names and references.
- Cleanup aggro description methods.
This commit is contained in:
Kinglykrab
2021-11-21 10:12:12 -05:00
committed by GitHub
parent 04fda24c8e
commit b9214bfdee
16 changed files with 512 additions and 319 deletions
+22 -22
View File
@@ -20,31 +20,31 @@
#include "races.h"
#include "rulesys.h"
const char *FactionValueToString(FACTION_VALUE fv)
const char *FactionValueToString(FACTION_VALUE faction_value)
{
switch (fv) {
switch (faction_value) {
case FACTION_ALLY:
return ("Ally");
return "Ally";
case FACTION_WARMLY:
return ("Warmly");
return "Warmly";
case FACTION_KINDLY:
return ("Kindly");
case FACTION_AMIABLE:
return ("Amiable");
case FACTION_INDIFFERENT:
return ("Indifferent");
case FACTION_APPREHENSIVE:
return ("Apprehensive");
case FACTION_DUBIOUS:
return ("Dubious");
case FACTION_THREATENLY:
return ("Threatenly");
return "Kindly";
case FACTION_AMIABLY:
return "Amiably";
case FACTION_INDIFFERENTLY:
return "Indifferently";
case FACTION_APPREHENSIVELY:
return "Apprehensively";
case FACTION_DUBIOUSLY:
return "Dubiously";
case FACTION_THREATENINGLY:
return "Threateningly";
case FACTION_SCOWLS:
return ("Scowls, ready to attack.");
return "Scowls";
default:
break;
}
return ("Unknown Faction Con");
return "Unknown";
}
@@ -70,19 +70,19 @@ FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value)
return FACTION_KINDLY;
}
if (character_value >= RuleI(Faction, AmiablyFactionMinimum)) {
return FACTION_AMIABLE;
return FACTION_AMIABLY;
}
if (character_value >= RuleI(Faction, IndifferentlyFactionMinimum)) {
return FACTION_INDIFFERENT;
return FACTION_INDIFFERENTLY;
}
if (character_value >= RuleI(Faction, ApprehensivelyFactionMinimum)) {
return FACTION_APPREHENSIVE;
return FACTION_APPREHENSIVELY;
}
if (character_value >= RuleI(Faction, DubiouslyFactionMinimum)) {
return FACTION_DUBIOUS;
return FACTION_DUBIOUSLY;
}
if (character_value >= RuleI(Faction, ThreateninglyFactionMinimum)) {
return FACTION_THREATENLY;
return FACTION_THREATENINGLY;
}
return FACTION_SCOWLS;
}