mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-28 15:57:58 +00:00
[Quest API] Add Instance Methods to Perl/Lua. (#2573)
* [Quest API] Add Instance Methods to Perl/Lua. # Perl - Add `quest::GetInstanceIDs(zone_name)`. - Add `quest::GetInstanceIDsByCharID(zone_name, character_id)`. - Add `quest::GetInstanceVersionByID(instance_id)`. - Add `quest::GetInstanceZoneIDByID(instance_id)`. # Lua - Add `eq.get_instance_ids(zone_name)`. - Add `eq.get_instance_ids_by_char_id(zone_name, character_id)`. - Add `eq.get_instance_version_by_id(instance_id)`. - Add `eq.get_instance_zone_id_by_id(instance_id)`. # Notes - The instance IDs methods return arrays of IDs for looping so you can check on mass the instances a player has for a zone. - Keeps operators from having to guess which possible versions of a zone a player has an instance for or loop through them all to find out. - Cleanup `common/database_instances.cpp` to mostly use repositories where possible. * Update database.h * Update character_corpses_repository.h
This commit is contained in:
+2
-2
@@ -545,11 +545,11 @@ void Client::MoveZoneRaid(const char *zone_short_name, const glm::vec4 &location
|
||||
}
|
||||
|
||||
void Client::MoveZoneInstance(uint16 instance_id, const glm::vec4 &location) {
|
||||
if (!database.CharacterInInstanceGroup(instance_id, CharacterID())) {
|
||||
if (!database.CheckInstanceByCharID(instance_id, CharacterID())) {
|
||||
database.AddClientToInstance(instance_id, CharacterID());
|
||||
}
|
||||
|
||||
ProcessMovePC(database.ZoneIDFromInstanceID(instance_id), instance_id, location.x, location.y, location.z, location.w, 3, ZoneToSafeCoords);
|
||||
ProcessMovePC(database.GetInstanceZoneID(instance_id), instance_id, location.x, location.y, location.z, location.w, 3, ZoneToSafeCoords);
|
||||
}
|
||||
|
||||
void Client::MoveZoneInstanceGroup(uint16 instance_id, const glm::vec4 &location) {
|
||||
|
||||
Reference in New Issue
Block a user