[Quest API] Add Instance Methods to Perl/Lua. (#2573)

* [Quest API] Add Instance Methods to Perl/Lua.

# Perl
- Add `quest::GetInstanceIDs(zone_name)`.
- Add `quest::GetInstanceIDsByCharID(zone_name, character_id)`.
- Add `quest::GetInstanceVersionByID(instance_id)`.
- Add `quest::GetInstanceZoneIDByID(instance_id)`.

# Lua
- Add `eq.get_instance_ids(zone_name)`.
- Add `eq.get_instance_ids_by_char_id(zone_name, character_id)`.
- Add `eq.get_instance_version_by_id(instance_id)`.
- Add `eq.get_instance_zone_id_by_id(instance_id)`.

# Notes
- The instance IDs methods return arrays of IDs for looping so you can check on mass the instances a player has for a zone.
- Keeps operators from having to guess which possible versions of a zone a player has an instance for or loop through them all to find out.
- Cleanup `common/database_instances.cpp` to mostly use repositories where possible.

* Update database.h

* Update character_corpses_repository.h
This commit is contained in:
Alex King
2022-11-26 10:43:29 -05:00
committed by GitHub
parent 1d1ffc66fe
commit b91d879662
10 changed files with 382 additions and 328 deletions
+1
View File
@@ -266,6 +266,7 @@ public:
uint32 GetInstanceTimerByID(uint16 instance_id = 0);
void DestroyInstance(uint16 instance_id);
uint16 GetInstanceID(const char *zone, int16 version);
std::vector<uint16> GetInstanceIDs(std::string zone_name, uint32 character_id = 0);
uint16 GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id);
void AssignToInstance(uint16 instance_id);
void AssignToInstanceByCharID(uint16 instance_id, uint32 char_id);