[Quest API] Add Instance Methods to Perl/Lua. (#2573)

* [Quest API] Add Instance Methods to Perl/Lua.

# Perl
- Add `quest::GetInstanceIDs(zone_name)`.
- Add `quest::GetInstanceIDsByCharID(zone_name, character_id)`.
- Add `quest::GetInstanceVersionByID(instance_id)`.
- Add `quest::GetInstanceZoneIDByID(instance_id)`.

# Lua
- Add `eq.get_instance_ids(zone_name)`.
- Add `eq.get_instance_ids_by_char_id(zone_name, character_id)`.
- Add `eq.get_instance_version_by_id(instance_id)`.
- Add `eq.get_instance_zone_id_by_id(instance_id)`.

# Notes
- The instance IDs methods return arrays of IDs for looping so you can check on mass the instances a player has for a zone.
- Keeps operators from having to guess which possible versions of a zone a player has an instance for or loop through them all to find out.
- Cleanup `common/database_instances.cpp` to mostly use repositories where possible.

* Update database.h

* Update character_corpses_repository.h
This commit is contained in:
Alex King
2022-11-26 10:43:29 -05:00
committed by GitHub
parent 1d1ffc66fe
commit b91d879662
10 changed files with 382 additions and 328 deletions
+4 -4
View File
@@ -25,7 +25,7 @@ void command_zone_instance(Client *c, const Seperator *sep)
return;
}
auto zone_id = database.ZoneIDFromInstanceID(instance_id);
auto zone_id = database.GetInstanceZoneID(instance_id);
if (!zone_id) {
c->Message(
Chat::White,
@@ -36,11 +36,11 @@ void command_zone_instance(Client *c, const Seperator *sep)
);
return;
}
if (!database.CharacterInInstanceGroup(instance_id, c->CharacterID())) {
if (!database.CheckInstanceByCharID(instance_id, c->CharacterID())) {
database.AddClientToInstance(instance_id, c->CharacterID());
}
if (!database.VerifyInstanceAlive(instance_id, c->CharacterID())) {
c->Message(
Chat::White,