[Quest API] Add Instance Methods to Perl/Lua. (#2573)

* [Quest API] Add Instance Methods to Perl/Lua.

# Perl
- Add `quest::GetInstanceIDs(zone_name)`.
- Add `quest::GetInstanceIDsByCharID(zone_name, character_id)`.
- Add `quest::GetInstanceVersionByID(instance_id)`.
- Add `quest::GetInstanceZoneIDByID(instance_id)`.

# Lua
- Add `eq.get_instance_ids(zone_name)`.
- Add `eq.get_instance_ids_by_char_id(zone_name, character_id)`.
- Add `eq.get_instance_version_by_id(instance_id)`.
- Add `eq.get_instance_zone_id_by_id(instance_id)`.

# Notes
- The instance IDs methods return arrays of IDs for looping so you can check on mass the instances a player has for a zone.
- Keeps operators from having to guess which possible versions of a zone a player has an instance for or loop through them all to find out.
- Cleanup `common/database_instances.cpp` to mostly use repositories where possible.

* Update database.h

* Update character_corpses_repository.h
This commit is contained in:
Alex King
2022-11-26 10:43:29 -05:00
committed by GitHub
parent 1d1ffc66fe
commit b91d879662
10 changed files with 382 additions and 328 deletions
@@ -44,7 +44,30 @@ public:
*/
// Custom extended repository methods here
static int BuryInstance(Database& db, uint16 instance_id) {
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET is_buried = 1, instance_id = 0 WHERE instance_id = {}",
TableName(),
instance_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int BuryInstances(Database& db, const std::string& joined_instance_ids)
{
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET is_buried = 1, instance_id = 0 WHERE instance_id IN ({})",
TableName(),
joined_instance_ids
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_CHARACTER_CORPSES_REPOSITORY_H