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[Quest API] Add Instance Methods to Perl/Lua. (#2573)
* [Quest API] Add Instance Methods to Perl/Lua. # Perl - Add `quest::GetInstanceIDs(zone_name)`. - Add `quest::GetInstanceIDsByCharID(zone_name, character_id)`. - Add `quest::GetInstanceVersionByID(instance_id)`. - Add `quest::GetInstanceZoneIDByID(instance_id)`. # Lua - Add `eq.get_instance_ids(zone_name)`. - Add `eq.get_instance_ids_by_char_id(zone_name, character_id)`. - Add `eq.get_instance_version_by_id(instance_id)`. - Add `eq.get_instance_zone_id_by_id(instance_id)`. # Notes - The instance IDs methods return arrays of IDs for looping so you can check on mass the instances a player has for a zone. - Keeps operators from having to guess which possible versions of a zone a player has an instance for or loop through them all to find out. - Cleanup `common/database_instances.cpp` to mostly use repositories where possible. * Update database.h * Update character_corpses_repository.h
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@@ -145,31 +145,30 @@ public:
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/* Instancing */
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bool AddClientToInstance(uint16 instance_id, uint32 char_id);
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bool CharacterInInstanceGroup(uint16 instance_id, uint32 char_id);
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bool AddClientToInstance(uint16 instance_id, uint32 character_id);
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bool CheckInstanceByCharID(uint16 instance_id, uint32 character_id);
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bool CheckInstanceExists(uint16 instance_id);
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bool CheckInstanceExpired(uint16 instance_id);
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bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
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bool GetUnusedInstanceID(uint16 &instance_id);
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bool GlobalInstance(uint16 instance_id);
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bool IsGlobalInstance(uint16 instance_id);
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bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
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bool RemoveClientsFromInstance(uint16 instance_id);
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bool VerifyInstanceAlive(uint16 instance_id, uint32 char_id);
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bool VerifyInstanceAlive(uint16 instance_id, uint32 character_id);
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bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
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uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
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uint16 GetInstanceVersion(uint16 instance_id);
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std::vector<uint16> GetInstanceIDs(uint32 zone_id, uint32 character_id);
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uint8_t GetInstanceVersion(uint16 instance_id);
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uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
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uint32 VersionFromInstanceID(uint16 instance_id);
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uint32 ZoneIDFromInstanceID(uint16 instance_id);
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uint32 GetInstanceZoneID(uint16 instance_id);
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void AssignGroupToInstance(uint32 gid, uint32 instance_id);
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void AssignRaidToInstance(uint32 rid, uint32 instance_id);
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void BuryCorpsesInInstance(uint16 instance_id);
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void DeleteInstance(uint16 instance_id);
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void FlagInstanceByGroupLeader(uint32 zone, int16 version, uint32 charid, uint32 gid);
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void FlagInstanceByRaidLeader(uint32 zone, int16 version, uint32 charid, uint32 rid);
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void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &charid_list);
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void FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 charid, uint32 group_id);
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void FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 charid, uint32 raid_id);
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void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &character_ids);
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void PurgeExpiredInstances();
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void SetInstanceDuration(uint16 instance_id, uint32 new_duration);
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