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Added Spawn object to lua and functions to manipulate them
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@@ -159,6 +159,8 @@ public:
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Corpse* GetCorpseByDBID(uint32 dbid);
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Corpse* GetCorpseByName(const char* name);
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Spawn2* GetSpawnByID(uint32 id);
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Client* FindCorpseDragger(const char *CorpseName);
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Object* GetObjectByID(uint16 id);
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@@ -393,6 +395,7 @@ public:
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void GetCorpseList(std::list<Corpse*> &c_list);
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void GetObjectList(std::list<Object*> &o_list);
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void GetDoorsList(std::list<Doors*> &d_list);
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void GetSpawnList(std::list<Spawn2*> &d_list);
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void GetTargetsForConeArea(Mob *start, uint32 radius, uint32 height, std::list<Mob*> &m_list);
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void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
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