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Before VS Crash
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+8
-6
@@ -10103,9 +10103,9 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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return;
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}
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Raid* raid = entity_list.GetRaidByClient(b_owner);
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if (raid) {
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if (raid) { // Does a raid already exist?
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raid->VerifyRaid();
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Group* group = player_accepting_invite->GetGroup();
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Group* group = player_accepting_invite->GetGroup();
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if (group) {
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if (group->GroupCount() + raid->RaidCount() > MAX_RAID_MEMBERS) {
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b_owner->Message(Chat::Red, "Invite failed, bot group invite would create a raid larger than the maximum number of members allowed.");
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@@ -10118,7 +10118,8 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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return;
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}
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}
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if (group) {//add us all
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//Usecase #3 - Raid already created, Bot is BotGroupLeader.
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if (group) {//add us all // Is the player already in a group? If yes, add all players from the group
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uint32 free_group_id = raid->GetFreeGroup();
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Client* addClient = nullptr;
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Bot* addBot = nullptr;
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@@ -10176,7 +10177,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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group->DisbandGroup(true);
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raid->GroupUpdate(free_group_id);
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}
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else { // Jan 6 this also now works. One player already in a raid, invites one or many bots.
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else { // Jan 6 this also now works. // If not in a group, invite the individual player
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//raid->SendRaidCreate(b_owner);
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//raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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raid->AddBot(player_accepting_invite);
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@@ -10189,7 +10190,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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}
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}
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else
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{
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{ // A raid does not already exist. One needs to be created before going forward
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Group* player_invited_group = player_accepting_invite->GetGroup();
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Group* group = entity_list.GetGroupByClient(b_owner); // player_accepting_invite->GetGroup();
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if (group) //if our target has a group
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@@ -10375,6 +10376,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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raid->SendRaidLockTo(b_owner);
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}
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}
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//Usecase #2 - Neither the invitor and Bot has a group.
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else { // neither has a group - Jan 6 this appears to work now. One ungrouped player, one/many ungrouped bots
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raid = new Raid(b_owner);
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entity_list.AddRaid(raid);
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@@ -10384,7 +10386,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
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raid->AddBot(player_accepting_invite);
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raid->SendBulkRaid(b_owner);
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// raid->SendBulkRaid(b_owner); //Removed to correct usecase #2
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if (raid->IsLocked()) {
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raid->SendRaidLockTo(b_owner);
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