Add DynamicZone class for expedition instancing

Add DynamicZone sql table schema

Add DynamicZones logging category

Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects

Implement DynamicZone compass, safereturn, and zone-in coordinates.

Implement live-like DynamicZone instance kick timer for removed members

Implement updating multiple client compasses (supports existing quest compass)

fix: Send client compass update after entering zones to clear existing compass

Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned

Implement OP_DzChooseZoneReply handling

Add Lua api methods for expedition's associated dynamic zone

Add #dz list gm command to list current DynamicZone instances from database
This commit is contained in:
hg
2020-04-18 14:11:28 -04:00
parent 41db607d36
commit b8b4c5a280
35 changed files with 1416 additions and 185 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ class MySQLRequestResult;
namespace ExpeditionDatabase
{
uint32_t InsertExpedition(
const std::string& expedition_name, uint32_t leader_id,
uint32_t instance_id, const std::string& expedition_name, uint32_t leader_id,
uint32_t min_players, uint32_t max_players, bool has_replay_lockout);
MySQLRequestResult LoadExpedition(uint32_t expedition_id);
MySQLRequestResult LoadAllExpeditions();