Add DynamicZone class for expedition instancing

Add DynamicZone sql table schema

Add DynamicZones logging category

Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects

Implement DynamicZone compass, safereturn, and zone-in coordinates.

Implement live-like DynamicZone instance kick timer for removed members

Implement updating multiple client compasses (supports existing quest compass)

fix: Send client compass update after entering zones to clear existing compass

Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned

Implement OP_DzChooseZoneReply handling

Add Lua api methods for expedition's associated dynamic zone

Add #dz list gm command to list current DynamicZone instances from database
This commit is contained in:
hg
2020-04-18 14:11:28 -04:00
parent 41db607d36
commit b8b4c5a280
35 changed files with 1416 additions and 185 deletions
+7 -3
View File
@@ -30,23 +30,27 @@
extern ClientList client_list;
extern ZSList zoneserver_list;
void Expedition::PurgeEmptyExpeditions()
void Expedition::PurgeExpiredExpeditions()
{
std::string query = SQL(
DELETE expedition FROM expedition_details expedition
LEFT JOIN instance_list ON expedition.instance_id = instance_list.id
LEFT JOIN (
SELECT expedition_id, COUNT(IF(is_current_member = TRUE, 1, NULL)) member_count
FROM expedition_members
GROUP BY expedition_id
) AS expedition_members
ON expedition_members.expedition_id = expedition.id
WHERE expedition_members.expedition_id IS NULL OR expedition_members.member_count <= 0
WHERE
expedition.instance_id IS NULL
OR expedition_members.member_count = 0
OR (instance_list.start_time + instance_list.duration) <= UNIX_TIMESTAMP();
);
auto results = database.QueryDatabase(query);
if (!results.Success())
{
LogExpeditions("Failed to purge empty expeditions");
LogExpeditions("Failed to purge expired and empty expeditions");
}
}