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[Performance] Character Save Optimizations (#4851)
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+6
-2
@@ -528,8 +528,12 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
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m_pp.zone_id = zone_id;
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m_pp.zoneInstance = instance_id;
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//Force a save so its waiting for them when they zone
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Save(2);
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// save character position
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m_pp.x = m_Position.x;
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m_pp.y = m_Position.y;
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m_pp.z = m_Position.z;
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m_pp.heading = m_Position.w;
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SaveCharacterData();
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m_lock_save_position = true;
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