[Pets] Unhardcode Beastlord pet values. (#1379)

* [Pets] Unhardcode Beastlord pet values.
- Create a Beastlord pets table to allow server operators to easily customize Beastlord pets without a source modification.

* Add table to schema.
This commit is contained in:
Alex
2021-06-11 16:57:14 -04:00
committed by GitHub
parent f0bf3826bd
commit b87c5484b1
6 changed files with 81 additions and 34 deletions
+14
View File
@@ -15,6 +15,8 @@
#include "bot_database.h"
#endif
#define WOLF 42
class Client;
class Corpse;
class Merc;
@@ -243,6 +245,17 @@ struct ClientMercEntry {
uint32 npcid;
};
namespace BeastlordPetData {
struct PetStruct {
uint16 race_id = WOLF;
uint8 texture = 0;
uint8 helm_texture = 0;
uint8 gender = 2;
float size_modifier = 1.0f;
uint8 face = 0;
};
}
class ZoneDatabase : public SharedDatabase {
typedef std::list<ServerLootItem_Struct*> ItemList;
public:
@@ -458,6 +471,7 @@ public:
bool GetPetEntry(const char *pet_type, PetRecord *into);
bool GetPoweredPetEntry(const char *pet_type, int16 petpower, PetRecord *into);
bool GetBasePetItems(int32 equipmentset, uint32 *items);
BeastlordPetData::PetStruct GetBeastlordPetData(uint16 race_id);
void AddLootTableToNPC(NPC* npc, uint32 loottable_id, ItemList* itemlist, uint32* copper, uint32* silver, uint32* gold, uint32* plat);
void AddLootDropToNPC(NPC* npc, uint32 lootdrop_id, ItemList* item_list, uint8 droplimit, uint8 mindrop);
uint32 GetMaxNPCSpellsID();