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Fix for OP_ZoneEntry spawn struct sometimes containing garbage data in flags causing random crashes.
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@ -1603,6 +1603,8 @@ namespace Larion
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buffer.WriteUInt8(emu->NPC);
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structs::Spawn_Struct_Bitfields flags;
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memset(&flags, 0, sizeof(structs::Spawn_Struct_Bitfields));
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flags.gender = emu->gender;
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flags.ispet = emu->is_pet;
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flags.afk = emu->afk;
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@ -1626,7 +1628,10 @@ namespace Larion
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}
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//write flags
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buffer.WriteStructure(flags);
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//buffer.WriteStructure(flags);
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for (int j = 0; j < 5; ++j) {
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buffer.WriteUInt8(flags.raw[j]);
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}
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/*
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float EmitterScalingRadius;
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@ -1868,6 +1873,7 @@ namespace Larion
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//u8 CPhysicsData[20];
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structs::Spawn_Struct_Position position;
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memset(&position, 0, sizeof(structs::Spawn_Struct_Position));
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position.y = emu->y;
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position.deltaZ = emu->deltaZ;
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@ -1879,7 +1885,10 @@ namespace Larion
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position.animation = emu->animation;
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position.deltaY = emu->deltaY;
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buffer.WriteStructure(position);
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//buffer.WriteStructure(position);
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for (int j = 0; j < 5; ++j) {
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buffer.WriteUInt32(position.raw[j]);
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}
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/*
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if(Flags.title) {
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@ -193,6 +193,8 @@ namespace Larion {
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struct Spawn_Struct_Bitfields
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{
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union {
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struct {
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// byte 1
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/*00*/ unsigned gender : 2; // Gender (0=male, 1=female, 2=monster)
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/*02*/ unsigned ispet : 1; // Guessed based on observing live spawns
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@ -225,9 +227,14 @@ namespace Larion {
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/*38*/ unsigned unk38 : 1;
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/*39*/ unsigned unk39 : 1;
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};
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uint8 raw[5];
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};
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};
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struct Spawn_Struct_Position
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{
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union {
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struct {
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signed y : 19;
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signed deltaX : 13;
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@ -246,6 +253,9 @@ namespace Larion {
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signed x : 19;
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unsigned pad4 : 13;
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};
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uint32_t raw[5];
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};
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};
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#pragma pack()
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@ -181,21 +181,6 @@ public:
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m_pos += len;
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}
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template<typename T>
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void WriteStructurePtr(T *value) {
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auto type_size = sizeof(T);
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if (m_pos + type_size > m_capacity)
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Grow(m_capacity + type_size);
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memcpy(m_buffer + m_pos, value, type_size);
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m_pos += sizeof(type_size);
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}
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template<typename T>
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void WriteStructure(T& value) {
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WriteStructurePtr(&value);
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}
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size_t size() const { return m_pos; }
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size_t length() const { return size(); }
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size_t capacity() const { return m_capacity; }
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