Fix for OP_ZoneEntry spawn struct sometimes containing garbage data in flags causing random crashes.

This commit is contained in:
KimLS 2024-11-16 22:04:44 -08:00
parent 018308bfca
commit b85344f779
3 changed files with 65 additions and 61 deletions

View File

@ -1603,6 +1603,8 @@ namespace Larion
buffer.WriteUInt8(emu->NPC);
structs::Spawn_Struct_Bitfields flags;
memset(&flags, 0, sizeof(structs::Spawn_Struct_Bitfields));
flags.gender = emu->gender;
flags.ispet = emu->is_pet;
flags.afk = emu->afk;
@ -1626,7 +1628,10 @@ namespace Larion
}
//write flags
buffer.WriteStructure(flags);
//buffer.WriteStructure(flags);
for (int j = 0; j < 5; ++j) {
buffer.WriteUInt8(flags.raw[j]);
}
/*
float EmitterScalingRadius;
@ -1868,6 +1873,7 @@ namespace Larion
//u8 CPhysicsData[20];
structs::Spawn_Struct_Position position;
memset(&position, 0, sizeof(structs::Spawn_Struct_Position));
position.y = emu->y;
position.deltaZ = emu->deltaZ;
@ -1879,7 +1885,10 @@ namespace Larion
position.animation = emu->animation;
position.deltaY = emu->deltaY;
buffer.WriteStructure(position);
//buffer.WriteStructure(position);
for (int j = 0; j < 5; ++j) {
buffer.WriteUInt32(position.raw[j]);
}
/*
if(Flags.title) {

View File

@ -193,58 +193,68 @@ namespace Larion {
struct Spawn_Struct_Bitfields
{
// byte 1
/*00*/ unsigned gender : 2; // Gender (0=male, 1=female, 2=monster)
/*02*/ unsigned ispet : 1; // Guessed based on observing live spawns
/*03*/ unsigned afk : 1; // 0=no, 1=afk
/*04*/ unsigned anon : 2; // 0=normal, 1=anon, 2=roleplay
/*06*/ unsigned gm : 1;
/*07*/ unsigned sneak : 1;
// byte 2
/*08*/ unsigned lfg : 1;
/*09*/ unsigned unk9 : 1;
/*10*/ unsigned invis : 12; // there are 3000 different (non-GM) invis levels
/*22*/ unsigned linkdead : 1; // 1 Toggles LD on or off after name. Correct for RoF2
/*23*/ unsigned showhelm : 1;
// byte 4
/*24*/ unsigned betabuffed : 1; // Prefixes name with !
/*25*/ unsigned trader : 1;
/*26*/ unsigned animationonpop : 1;
/*27*/ unsigned targetable : 1;
/*28*/ unsigned targetable_with_hotkey : 1;
/*29*/ unsigned showname : 1;
/*30*/ unsigned idleanimationsoff : 1; // what we called statue?
/*31*/ unsigned untargetable : 1; // bClickThrough
// byte 5
/*32*/ unsigned buyer : 1;
/*33*/ unsigned offline : 1;
/*34*/ unsigned interactiveobject : 1;
/*35*/ unsigned missile : 1;
/*36*/ unsigned title : 1;
/*37*/ unsigned suffix : 1;
/*38*/ unsigned unk38 : 1;
/*39*/ unsigned unk39 : 1;
union {
struct {
// byte 1
/*00*/ unsigned gender : 2; // Gender (0=male, 1=female, 2=monster)
/*02*/ unsigned ispet : 1; // Guessed based on observing live spawns
/*03*/ unsigned afk : 1; // 0=no, 1=afk
/*04*/ unsigned anon : 2; // 0=normal, 1=anon, 2=roleplay
/*06*/ unsigned gm : 1;
/*07*/ unsigned sneak : 1;
// byte 2
/*08*/ unsigned lfg : 1;
/*09*/ unsigned unk9 : 1;
/*10*/ unsigned invis : 12; // there are 3000 different (non-GM) invis levels
/*22*/ unsigned linkdead : 1; // 1 Toggles LD on or off after name. Correct for RoF2
/*23*/ unsigned showhelm : 1;
// byte 4
/*24*/ unsigned betabuffed : 1; // Prefixes name with !
/*25*/ unsigned trader : 1;
/*26*/ unsigned animationonpop : 1;
/*27*/ unsigned targetable : 1;
/*28*/ unsigned targetable_with_hotkey : 1;
/*29*/ unsigned showname : 1;
/*30*/ unsigned idleanimationsoff : 1; // what we called statue?
/*31*/ unsigned untargetable : 1; // bClickThrough
// byte 5
/*32*/ unsigned buyer : 1;
/*33*/ unsigned offline : 1;
/*34*/ unsigned interactiveobject : 1;
/*35*/ unsigned missile : 1;
/*36*/ unsigned title : 1;
/*37*/ unsigned suffix : 1;
/*38*/ unsigned unk38 : 1;
/*39*/ unsigned unk39 : 1;
};
uint8 raw[5];
};
};
struct Spawn_Struct_Position
{
signed y : 19;
signed deltaX : 13;
union {
struct {
signed y : 19;
signed deltaX : 13;
unsigned heading : 12;
signed z : 19;
unsigned pad1 : 1;
unsigned heading : 12;
signed z : 19;
unsigned pad1 : 1;
unsigned pitch : 12;
signed animation : 10; //these might be swapped
signed deltaHeading : 10; //these might be swapped
unsigned pitch : 12;
signed animation : 10; //these might be swapped
signed deltaHeading : 10; //these might be swapped
signed deltaY : 13;
signed deltaZ : 13;
unsigned pad3 : 6;
signed deltaY : 13;
signed deltaZ : 13;
unsigned pad3 : 6;
signed x : 19;
unsigned pad4 : 13;
signed x : 19;
unsigned pad4 : 13;
};
uint32_t raw[5];
};
};

View File

@ -181,21 +181,6 @@ public:
m_pos += len;
}
template<typename T>
void WriteStructurePtr(T *value) {
auto type_size = sizeof(T);
if (m_pos + type_size > m_capacity)
Grow(m_capacity + type_size);
memcpy(m_buffer + m_pos, value, type_size);
m_pos += sizeof(type_size);
}
template<typename T>
void WriteStructure(T& value) {
WriteStructurePtr(&value);
}
size_t size() const { return m_pos; }
size_t length() const { return size(); }
size_t capacity() const { return m_capacity; }