[Rules] PC Push and NPCtoNPC Push (#3879)

* [Rules] PC Push and NPCtoNPC Push

Added knobs to increase/decrease push for players/clients by percentage.

Added toggle to enable or disable (disabled by default) NPCtoNPC push (2013 patch)

* Requested Changes

* Fix build errors
This commit is contained in:
Fryguy
2024-01-07 12:13:17 -05:00
committed by GitHub
parent dfa349492c
commit b83373491e
2 changed files with 28 additions and 8 deletions
+3
View File
@@ -516,6 +516,9 @@ RULE_BOOL(Combat, OneProcPerWeapon, true, "If enabled, One proc per weapon per r
RULE_BOOL(Combat, ProjectileDmgOnImpact, true, "If enabled, projectiles (i.e. arrows) will hit on impact, instead of instantly")
RULE_BOOL(Combat, MeleePush, true, "Enable melee push")
RULE_INT(Combat, MeleePushChance, 50, "NPC chance the target will be pushed. Made up, 100 actually isn't that bad")
RULE_REAL(Combat, MeleePushForceClientPercent, 0.00, "Percent to add or remove from push for players")
RULE_REAL(Combat, MeleePushForcePetPercent, 0.00, "Percent to add or remove from push for pets")
RULE_BOOL(Combat, NPCtoNPCPush, false, "Disabled prevents NPC to NPC pushing per the 2013+ patch.")
RULE_BOOL(Combat, UseLiveCombatRounds, true, "Turn this false if you don't want to worry about fixing up combat rounds for NPCs")
RULE_INT(Combat, NPCAssistCap, 5, "Maximum number of NPC that will assist another NPC at once")
RULE_INT(Combat, NPCAssistCapTimer, 6000, "Time a NPC will take to clear assist aggro cap space (milliseconds)")