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[Rules] PC Push and NPCtoNPC Push (#3879)
* [Rules] PC Push and NPCtoNPC Push Added knobs to increase/decrease push for players/clients by percentage. Added toggle to enable or disable (disabled by default) NPCtoNPC push (2013 patch) * Requested Changes * Fix build errors
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@@ -516,6 +516,9 @@ RULE_BOOL(Combat, OneProcPerWeapon, true, "If enabled, One proc per weapon per r
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RULE_BOOL(Combat, ProjectileDmgOnImpact, true, "If enabled, projectiles (i.e. arrows) will hit on impact, instead of instantly")
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RULE_BOOL(Combat, MeleePush, true, "Enable melee push")
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RULE_INT(Combat, MeleePushChance, 50, "NPC chance the target will be pushed. Made up, 100 actually isn't that bad")
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RULE_REAL(Combat, MeleePushForceClientPercent, 0.00, "Percent to add or remove from push for players")
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RULE_REAL(Combat, MeleePushForcePetPercent, 0.00, "Percent to add or remove from push for pets")
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RULE_BOOL(Combat, NPCtoNPCPush, false, "Disabled prevents NPC to NPC pushing per the 2013+ patch.")
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RULE_BOOL(Combat, UseLiveCombatRounds, true, "Turn this false if you don't want to worry about fixing up combat rounds for NPCs")
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RULE_INT(Combat, NPCAssistCap, 5, "Maximum number of NPC that will assist another NPC at once")
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RULE_INT(Combat, NPCAssistCapTimer, 6000, "Time a NPC will take to clear assist aggro cap space (milliseconds)")
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