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Add IMMUNE_RANGED_ATTACKS
This makes them immune to archery/throwing This also needs more work as comments state, but good enough for now
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@@ -194,7 +194,8 @@ enum {
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CASTING_RESIST_DIFF = 43,
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COUNTER_AVOID_DAMAGE = 44,
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PROX_AGGRO = 45,
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MAX_SPECIAL_ATTACK = 46
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IMMUNE_RANGED_ATTACKS = 46,
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MAX_SPECIAL_ATTACK = 47
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};
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typedef enum { //fear states
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