[LDoN] Update methods for removing wins/losses

This commit is contained in:
fryguy
2021-06-02 08:51:24 -04:00
parent d2f8eead1f
commit b7eeb3b2f9
3 changed files with 26 additions and 16 deletions
+10 -10
View File
@@ -5581,23 +5581,23 @@ void Client::RemoveLDoNLoss(uint32 theme_id)
{
case 1:
m_pp.ldon_losses_guk -= 1;
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, false);
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, false, true);
break;
case 2:
m_pp.ldon_losses_mir -= 1;
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, false);
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, false, true);
break;
case 3:
m_pp.ldon_losses_mmc -= 1;
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, false);
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, false, true);
break;
case 4:
m_pp.ldon_losses_ruj -= 1;
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, false);
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, false, true);
break;
case 5:
m_pp.ldon_losses_tak -= 1;
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, false);
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, false, true);
break;
default:
return;
@@ -5639,23 +5639,23 @@ void Client::RemoveLDoNWin(uint32 theme_id)
{
case 1:
m_pp.ldon_wins_guk -= 1;
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, true);
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, true, true);
break;
case 2:
m_pp.ldon_wins_mir -= 1;
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, true);
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, true, true);
break;
case 3:
m_pp.ldon_wins_mmc -= 1;
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, true);
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, true, true);
break;
case 4:
m_pp.ldon_wins_ruj -= 1;
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, true);
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, true, true);
break;
case 5:
m_pp.ldon_wins_tak -= 1;
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, true);
database.UpdateAdventureStatsEntry(CharacterID(), theme_id, true, true);
break;
default:
return;