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https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Removed more socket server stuff, changed some of the build stuff.
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@@ -46,7 +46,6 @@
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#include "LauncherList.h"
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#include "ucs.h"
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#include "queryserv.h"
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#include "socket_server.h"
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#ifdef _WINDOWS
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#define snprintf _snprintf
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@@ -61,7 +60,6 @@ extern ClientList client_list;
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extern LauncherList launcher_list;
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extern UCSConnection UCSLink;
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extern QueryServConnection QSLink;
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extern Socket_Server_Connection SSLink;
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extern volatile bool RunLoops;
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ConsoleList console_list;
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@@ -265,12 +263,6 @@ bool Console::Process() {
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QSLink.SetConnection(tcpc);
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tcpc = 0;
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}
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else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeSocket_Server)
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{
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_log(WORLD__CONSOLE, "New Socket Server Connection from %s:%d", inet_ntoa(in), GetPort());
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SSLink.SetConnection(tcpc);
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tcpc = 0;
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}
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else {
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_log(WORLD__CONSOLE,"Unsupported packet mode from %s:%d", inet_ntoa(in), GetPort());
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}
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