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[Cleanup] Remove IsEntityInFrenzyMode() from hate_list.cpp/hate_list.h (#3352)
# Notes - This is unused.
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@ -42,19 +42,6 @@ HateList::~HateList()
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{
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}
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// added for frenzy support
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// checks if target still is in frenzy mode
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void HateList::IsEntityInFrenzyMode()
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{
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auto iterator = list.begin();
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while (iterator != list.end())
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{
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if ((*iterator)->entity_on_hatelist->GetHPRatio() >= 20)
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(*iterator)->is_entity_frenzy = false;
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++iterator;
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}
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}
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void HateList::WipeHateList()
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{
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auto iterator = list.begin();
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@ -84,7 +84,6 @@ public:
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bool add_to_hate_list_if_not_exist = true
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);
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void DoFactionHits(int64 npc_faction_level_id, int32 faction_id, int32 faction_value);
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void IsEntityInFrenzyMode();
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void PrintHateListToClient(Client *c);
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void SetHateAmountOnEnt(Mob *other, int64 in_hate, uint64 in_damage);
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void SetHateOwner(Mob *new_hate_owner) { hate_owner = new_hate_owner; }
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