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Merge pull request #1196 from EQEmu/spell_lua_perl
Add new Spell methods to Perl and Lua.
This commit is contained in:
+26
-153
@@ -1088,174 +1088,47 @@ void QuestManager::permagender(int gender_id) {
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uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
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QuestManagerCurrentQuestVars();
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int book_slot = initiator->GetNextAvailableSpellBookSlot();
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int spell_id = 0;
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int count = 0;
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uint32 char_id = initiator->CharacterID();
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bool SpellGlobalRule = RuleB(Spells, EnableSpellGlobals);
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bool SpellBucketRule = RuleB(Spells, EnableSpellBuckets);
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bool SpellGlobalCheckResult = false;
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bool SpellBucketCheckResult = false;
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for ( ; spell_id < SPDAT_RECORDS && book_slot < EQ::spells::SPELLBOOK_SIZE; ++spell_id) {
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if (book_slot == -1) {
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initiator->Message(
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13,
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"Unable to scribe spell %s (%i) to spellbook: no more spell book slots available.",
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((spell_id >= 0 && spell_id < SPDAT_RECORDS) ? spells[spell_id].name : "Out-of-range"),
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spell_id
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);
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break;
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}
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if (spell_id < 0 || spell_id >= SPDAT_RECORDS) {
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initiator->Message(Chat::Red, "FATAL ERROR: Spell id out-of-range (id: %i, min: 0, max: %i)", spell_id, SPDAT_RECORDS);
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return count;
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}
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if (book_slot < 0 || book_slot >= EQ::spells::SPELLBOOK_SIZE) {
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initiator->Message(Chat::Red, "FATAL ERROR: Book slot out-of-range (slot: %i, min: 0, max: %i)", book_slot, EQ::spells::SPELLBOOK_SIZE);
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return count;
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}
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while (true) {
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if (spells[spell_id].classes[WARRIOR] == 0) // check if spell exists
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std::vector<int> spell_ids = initiator->GetScribeableSpells(min_level, max_level);
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int spell_count = spell_ids.size();
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if (spell_count > 0) {
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for (auto spell_id : spell_ids) {
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if (book_slot == -1) {
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initiator->Message(
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Chat::Red,
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"Unable to scribe spell %s (%i) to Spell Book: Spell Book is Full.", spells[spell_id].name, spell_id
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);
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break;
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if (spells[spell_id].classes[initiator->GetPP().class_ - 1] > max_level) // maximum level
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break;
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if (spells[spell_id].classes[initiator->GetPP().class_ - 1] < min_level) // minimum level
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break;
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if (spells[spell_id].skill == 52)
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break;
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if (spells[spell_id].effectid[EFFECT_COUNT - 1] == 10)
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break;
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uint16 spell_id_ = (uint16)spell_id;
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if ((spell_id_ != spell_id) || (spell_id != spell_id_)) {
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initiator->Message(Chat::Red, "FATAL ERROR: Type conversion data loss with spell_id (%i != %u)", spell_id, spell_id_);
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return count;
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}
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if (!IsDiscipline(spell_id_) && !initiator->HasSpellScribed(spell_id)) { // isn't a discipline & we don't already have it scribed
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if (SpellGlobalRule) {
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// bool to see if the character has the required QGlobal to scribe it if one exists in the Spell_Globals table
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SpellGlobalCheckResult = initiator->SpellGlobalCheck(spell_id_, char_id);
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if (SpellGlobalCheckResult) {
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initiator->ScribeSpell(spell_id_, book_slot);
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++count;
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}
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}
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else if (SpellBucketRule) {
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// bool to see if the character has the required bucket to train it if one exists in the spell_buckets table
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SpellBucketCheckResult = initiator->SpellBucketCheck(spell_id_, char_id);
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if (SpellBucketCheckResult) {
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initiator->ScribeSpell(spell_id_, book_slot);
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++count;
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}
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}
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else {
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initiator->ScribeSpell(spell_id_, book_slot);
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++count;
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}
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}
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break;
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initiator->ScribeSpell(spell_id, book_slot);
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book_slot = initiator->GetNextAvailableSpellBookSlot(book_slot);
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}
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book_slot = initiator->GetNextAvailableSpellBookSlot(book_slot);
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}
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return count; // how many spells were scribed successfully
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return spell_count;
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}
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uint16 QuestManager::traindiscs(uint8 max_level, uint8 min_level) {
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QuestManagerCurrentQuestVars();
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int spell_id = 0;
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int count = 0;
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uint32 char_id = initiator->CharacterID();
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bool SpellGlobalRule = RuleB(Spells, EnableSpellGlobals);
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bool SpellBucketRule = RuleB(Spells, EnableSpellBuckets);
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bool SpellGlobalCheckResult = false;
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bool SpellBucketCheckResult = false;
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bool change = false;
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for( ; spell_id < SPDAT_RECORDS; ++spell_id) {
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if (spell_id < 0 || spell_id >= SPDAT_RECORDS) {
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initiator->Message(Chat::Red, "FATAL ERROR: Spell id out-of-range (id: %i, min: 0, max: %i)", spell_id, SPDAT_RECORDS);
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return count;
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}
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while (true) {
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if (spells[spell_id].classes[WARRIOR] == 0) // check if spell exists
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break;
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if (spells[spell_id].classes[initiator->GetPP().class_ - 1] > max_level) // maximum level
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break;
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if (spells[spell_id].classes[initiator->GetPP().class_ - 1] < min_level) // minimum level
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break;
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if (spells[spell_id].skill == 52)
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break;
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if (RuleB(Spells, UseCHAScribeHack) && spells[spell_id].effectid[EFFECT_COUNT - 1] == 10)
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break;
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uint16 spell_id_ = (uint16)spell_id;
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if ((spell_id_ != spell_id) || (spell_id != spell_id_)) {
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initiator->Message(Chat::Red, "FATAL ERROR: Type conversion data loss with spell_id (%i != %u)", spell_id, spell_id_);
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return count;
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}
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if (!IsDiscipline(spell_id_))
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break;
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for (uint32 r = 0; r < MAX_PP_DISCIPLINES; r++) {
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if (initiator->GetPP().disciplines.values[r] == spell_id_) {
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initiator->Message(Chat::Red, "You already know this discipline.");
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break; // continue the 1st loop
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}
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else if (initiator->GetPP().disciplines.values[r] == 0) {
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if (SpellGlobalRule) {
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// bool to see if the character has the required QGlobal to train it if one exists in the Spell_Globals table
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SpellGlobalCheckResult = initiator->SpellGlobalCheck(spell_id_, char_id);
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if (SpellGlobalCheckResult) {
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initiator->GetPP().disciplines.values[r] = spell_id_;
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database.SaveCharacterDisc(char_id, r, spell_id_);
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change = true;
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initiator->Message(Chat::White, "You have learned a new discipline!");
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++count; // success counter
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}
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break; // continue the 1st loop
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}
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else if (SpellBucketRule) {
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// bool to see if the character has the required bucket to train it if one exists in the spell_buckets table
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SpellBucketCheckResult = initiator->SpellBucketCheck(spell_id_, char_id);
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if (SpellBucketCheckResult) {
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initiator->GetPP().disciplines.values[r] = spell_id_;
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database.SaveCharacterDisc(char_id, r, spell_id_);
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change = true;
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initiator->Message(Chat::White, "You have learned a new discipline!");
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++count;
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}
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break;
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}
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else {
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initiator->GetPP().disciplines.values[r] = spell_id_;
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database.SaveCharacterDisc(char_id, r, spell_id_);
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change = true;;
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initiator->Message(Chat::White, "You have learned a new discipline!");
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++count; // success counter
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break; // continue the 1st loop
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}
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int character_id = initiator->CharacterID();
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std::vector<int> spell_ids = initiator->GetLearnableDisciplines(min_level, max_level);
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int discipline_count = spell_ids.size();
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bool discipline_learned = false;
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if (discipline_count > 0) {
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for (auto spell_id : spell_ids) {
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for (uint32 index = 0; index < MAX_PP_DISCIPLINES; index++) {
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if (initiator->GetPP().disciplines.values[index] == 0) {
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initiator->GetPP().disciplines.values[index] = spell_id;
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database.SaveCharacterDisc(character_id, index, spell_id);
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initiator->Message(Chat::White, "You have learned a new discipline!");
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discipline_learned = true;
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}
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}
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break;
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}
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}
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if (change)
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if (discipline_learned)
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initiator->SendDisciplineUpdate();
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return count; // how many disciplines were learned successfully
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return discipline_count;
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}
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void QuestManager::unscribespells() {
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