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Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.
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@@ -7,7 +7,11 @@ Any effect with B prevents A, C prevents B, D prevents C.
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Kayen: Implemented SE_DamageModifier2 (Stacks with SE_DamageModifier, mods damage by skill type)
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Kayen: Implemented SE_AddHatePct (Modifies +/- your total hate on NPC by percent)
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Kayen: Implemented SE_AddHateOverTimePct (Modifies +/- your total hate on NPC by percent over time)
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Kayen: Implemented SE_DoubleRiposte (Modifies +/- your double riposte chance)
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Kayen: Implemented SE_DoubleRiposte (Modifies +/- your double riposte chance) *Not used in any live effects
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Kayen: Implemented SE_Berserk (Sets client as 'Berserk' giving chance to crippling blow) *Not used in any live effects
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Kayen: Implemented SE_Vampirsm (Stackable lifetap from melee effect) *Not used in any live effects
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Kayen: Minor fixes to how lifetap from melee effects are calced. Removed arbitrary hard cap of 100%, Negative value will now dmg client.
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Kayen: Fix to issue that prevented NPC's from receiving HP Regeneration derived from spell buffs.
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== 06/13/2014 ==
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Kayen: For table 'npc_spell_effects_entries' setting se_max for damage shield effects (59) will now determine the DS Type (ie burning)
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