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[Zone] Zone Routing Improvements (#4142)
* Routing changes * Update world_content_service.cpp * Cleanup routing logic * Tweaks
This commit is contained in:
@@ -178,12 +178,13 @@ void WorldContentService::ReloadContentFlags()
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LogInfo(
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"Loaded content flag [{}] [{}]",
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f.flag_name,
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(f.enabled ? "Enabled" : "Disabled")
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(f.enabled ? "enabled" : "disabled")
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);
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}
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SetContentFlags(set_content_flags);
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SetContentZones(ZoneRepository::All(*m_content_database));
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LoadZones();
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LoadStaticGlobalZoneInstances();
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}
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Database *WorldContentService::GetDatabase() const
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@@ -235,19 +236,6 @@ void WorldContentService::SetContentFlag(const std::string &content_flag_name, b
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ReloadContentFlags();
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}
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// SetZones sets the zones for the world content service
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// this is used for zone routing middleware
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// we pull the zone list from the zone repository and feed from the zone store for now
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// we're holding a copy in the content service - but we're talking 250kb of data in memory to handle routing of zoning
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WorldContentService *WorldContentService::SetContentZones(const std::vector<BaseZoneRepository::Zone>& zones)
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{
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m_zones = zones;
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LogInfo("Loaded [{}] zones", m_zones.size());
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return this;
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}
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// HandleZoneRoutingMiddleware is meant to handle content and context aware zone routing
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//
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// example # 1
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@@ -260,16 +248,52 @@ WorldContentService *WorldContentService::SetContentZones(const std::vector<Base
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// scripts handle all the same way, you don't have to think about instances, the middleware will handle the magic
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// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
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// we decide to route the client to the correct version of the zone based on the current server side expansion
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// example # 2
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void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
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{
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// if we're already in an instance, we don't want to route the player to another instance
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if (zc->instanceID > 0) {
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auto r = FindZone(zc->zoneID, zc->instanceID);
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if (r.zone_id == 0) {
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return;
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}
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zc->instanceID = r.instance.id;
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}
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// LoadStaticGlobalZoneInstances loads all static global zone instances
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// these are zones that are never set to expire and are global
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// these are used commonly in v1/v2/v3 versions of the same zone for expansion routing
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WorldContentService * WorldContentService::LoadStaticGlobalZoneInstances()
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{
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m_zone_instances = InstanceListRepository::GetWhere(*GetDatabase(), fmt::format("never_expires = 1 AND is_global = 1"));
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LogInfo("Loaded [{}] zone_instances", m_zone_instances.size());
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return this;
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}
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// LoadZones sets the zones for the world content service
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// this is used for zone routing middleware
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// we pull the zone list from the zone repository and feed from the zone store for now
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// we're holding a copy in the content service - but we're talking 250kb of data in memory to handle routing of zoning
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WorldContentService * WorldContentService::LoadZones()
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{
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m_zones = ZoneRepository::All(*GetContentDatabase());
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LogInfo("Loaded [{}] zones", m_zones.size());
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return this;
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}
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// FindZone is critical to the zone routing middleware and any logic that needs to route players to the correct zone
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// era contextual routing, multiple version of zones, etc
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WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id, uint32 instance_id)
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{
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// if we're already in a regular instance, we don't want to route the player to another instance
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if (instance_id > RuleI(Instances, ReservedInstances)) {
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return WorldContentService::FindZoneResult{};
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}
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zc->zoneID) {
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if (z.zoneidnumber == zone_id) {
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auto f = ContentFlags{
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.min_expansion = z.min_expansion,
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.max_expansion = z.max_expansion,
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@@ -286,33 +310,45 @@ void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
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z.long_name
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);
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auto instances = InstanceListRepository::GetWhere(
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*GetDatabase(),
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fmt::format(
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"zone = {} AND version = {} AND never_expires = 1 AND is_global = 1",
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z.zoneidnumber,
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z.version
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)
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// first pass, explicit match on public static global zone instances
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for (auto &i: m_zone_instances) {
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if (i.zone == zone_id && i.version == z.version) {
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LogInfo(
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"Routed player to instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
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i.id,
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z.short_name,
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z.zoneidnumber,
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z.version,
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z.long_name,
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i.notes
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);
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return WorldContentService::FindZoneResult{
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.zone_id = static_cast<uint32>(z.zoneidnumber),
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.instance = i,
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.zone = z
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};
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}
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}
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LogInfo(
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"Routed player to non-instance zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
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z.short_name,
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z.zoneidnumber,
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z.version,
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z.long_name,
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z.note
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);
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if (!instances.empty()) {
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auto instance = instances.front();
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zc->instanceID = instance.id;
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LogInfo(
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"Routed player to instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
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instance.id,
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z.short_name,
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z.zoneidnumber,
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z.version,
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z.long_name,
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instance.notes
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);
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break;
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}
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return WorldContentService::FindZoneResult{
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.zone_id = static_cast<uint32>(z.zoneidnumber),
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.instance = InstanceListRepository::NewEntity(),
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.zone = z
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};
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}
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}
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}
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return WorldContentService::FindZoneResult{};
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}
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