[Feature] Add optional is_forced parameter to Zone::Repop (#4046)

* [Feature] Add optional `is_force` parameter to Zone::Repop

# Perl
- Add `quest::repopzone(is_force)`.

# Lua
- Add `eq.repop_zone(is_force)`.

# Commands
- Cleanup `#repop` to use new parameter in `Zone::Repop`.

# Notes
- Allows operators to forcefully repop a zone without using a second method to clear the respawn timers.

* is_forced

* Update repop.cpp

* Update repop.cpp
This commit is contained in:
Alex King
2024-02-05 17:10:56 -05:00
committed by GitHub
parent c654c1d674
commit b6b779723e
7 changed files with 35 additions and 26 deletions
+5 -1
View File
@@ -1888,7 +1888,7 @@ void Zone::ClearNPCTypeCache(int id) {
}
}
void Zone::Repop()
void Zone::Repop(bool is_forced)
{
if (!Depop()) {
return;
@@ -1901,6 +1901,10 @@ void Zone::Repop()
iterator.RemoveCurrent();
}
if (is_forced) {
ClearSpawnTimers();
}
npc_scale_manager->LoadScaleData();
entity_list.ClearTrapPointers();