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[Feature] Add optional is_forced parameter to Zone::Repop (#4046)
* [Feature] Add optional `is_force` parameter to Zone::Repop # Perl - Add `quest::repopzone(is_force)`. # Lua - Add `eq.repop_zone(is_force)`. # Commands - Cleanup `#repop` to use new parameter in `Zone::Repop`. # Notes - Allows operators to forcefully repop a zone without using a second method to clear the respawn timers. * is_forced * Update repop.cpp * Update repop.cpp
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@@ -403,6 +403,10 @@ void lua_repop_zone() {
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quest_manager.repopzone();
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}
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void lua_repop_zone(bool is_forced) {
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quest_manager.repopzone(is_forced);
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}
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void lua_process_mobs_while_zone_empty(bool on) {
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quest_manager.processmobswhilezoneempty(on);
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}
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@@ -5634,7 +5638,8 @@ luabind::scope lua_register_general() {
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luabind::def("depop_all", (void(*)(void))&lua_depop_all),
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luabind::def("depop_all", (void(*)(int))&lua_depop_all),
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luabind::def("depop_zone", &lua_depop_zone),
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luabind::def("repop_zone", &lua_repop_zone),
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luabind::def("repop_zone", (void(*)(void))&lua_repop_zone),
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luabind::def("repop_zone", (void(*)(bool))&lua_repop_zone),
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luabind::def("process_mobs_while_zone_empty", &lua_process_mobs_while_zone_empty),
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luabind::def("is_disc_tome", &lua_is_disc_tome),
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luabind::def("get_race_name", (std::string(*)(uint16))&lua_get_race_name),
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