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[Code] DiscordManager Global to Singleton Cleanup (#4926)
* [Code] DiscordManager Global to Singleton Cleanup * Update discord_manager.h --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -20,7 +20,6 @@
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#include "../common/net/console_server.h"
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#include "../queryserv/zonelist.h"
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#include "../queryserv/zoneserver.h"
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#include "../common/discord/discord_manager.h"
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volatile bool RunLoops = true;
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@@ -34,7 +33,6 @@ EQEmuLogSys LogSys;
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PlayerEventLogs player_event_logs;
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ZSList zs_list;
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uint32 numzones = 0;
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DiscordManager discord_manager;
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void CatchSignal(int sig_num)
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{
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@@ -5,9 +5,6 @@
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#include "../common/events/player_event_logs.h"
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#include "../common/discord/discord_manager.h"
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extern DiscordManager discord_manager;
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ZoneServer::ZoneServer(
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std::shared_ptr<EQ::Net::ServertalkServerConnection> in_connection,
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EQ::Net::ConsoleServer *in_console
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@@ -38,7 +35,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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player_event_logs.AddToQueue(n.player_event_log);
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discord_manager.QueuePlayerEventMessage(n);
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DiscordManager::Instance()->QueuePlayerEventMessage(n);
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break;
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}
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default: {
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