Fix some zone/npc.cpp functions

This commit is contained in:
Michael Cook (mackal) 2015-01-31 17:33:41 -05:00
parent 96925f0dde
commit b5d45effec

View File

@ -987,12 +987,12 @@ NPC* NPC::SpawnNPC(const char* spawncommand, const glm::vec4& position, Client*
}
}
uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,Client *client, NPC* spawn, uint32 extra) {
uint32 ZoneDatabase::CreateNewNPCCommand(const char *zone, uint32 zone_version, Client *client, NPC *spawn,
uint32 extra)
{
uint32 npc_type_id = 0;
if (extra && client && client->GetZoneID())
{
if (extra && client && client->GetZoneID()) {
// Set an npc_type ID within the standard range for the current zone if possible (zone_id * 1000)
int starting_npc_id = client->GetZoneID() * 1000;
@ -1000,15 +1000,13 @@ uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,C
starting_npc_id, starting_npc_id + 1000);
auto results = QueryDatabase(query);
if (results.Success()) {
if (results.RowCount() != 0)
{
if (results.RowCount() != 0) {
auto row = results.begin();
npc_type_id = atoi(row[0]) + 1;
// Prevent the npc_type id from exceeding the range for this zone
if (npc_type_id >= (starting_npc_id + 1000))
npc_type_id = 0;
}
else // No npc_type IDs set in this range yet
} else // No npc_type IDs set in this range yet
npc_type_id = starting_npc_id;
}
}
@ -1016,8 +1014,7 @@ uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,C
char tmpstr[64];
EntityList::RemoveNumbers(strn0cpy(tmpstr, spawn->GetName(), sizeof(tmpstr)));
std::string query;
if (npc_type_id)
{
if (npc_type_id) {
query = StringFormat("INSERT INTO npc_types (id, name, level, race, class, hp, gender, "
"texture, helmtexture, size, loottable_id, merchant_id, face, "
"runspeed, prim_melee_type, sec_melee_type) "
@ -1031,17 +1028,14 @@ uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,C
return false;
}
npc_type_id = results.LastInsertedID();
}
else
{
} else {
query = StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
"texture, helmtexture, size, loottable_id, merchant_id, face, "
"runspeed, prim_melee_type, sec_melee_type) "
"VALUES(\"%s\", %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
tmpstr, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(),
spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(),
spawn->GetLoottableID(), spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
@ -1049,8 +1043,6 @@ uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,C
npc_type_id = results.LastInsertedID();
}
if(client)
query = StringFormat("INSERT INTO spawngroup (id, name) VALUES(%i, '%s-%s')", 0, zone, spawn->GetName());
auto results = QueryDatabase(query);
if (!results.Success()) {
@ -1058,36 +1050,32 @@ uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,C
}
uint32 spawngroupid = results.LastInsertedID();
if(client)
query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), 1200,
spawn->GetHeading(), spawngroupid);
zone, zone_version, spawn->GetX(), spawn->GetY(), spawn->GetZ(), 1200, spawn->GetHeading(),
spawngroupid);
results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
if(client)
query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)",
spawngroupid, npc_type_id, 100);
query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)", spawngroupid,
npc_type_id, 100);
results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
if(client)
return true;
}
uint32 ZoneDatabase::AddNewNPCSpawnGroupCommand(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 respawnTime) {
uint32 ZoneDatabase::AddNewNPCSpawnGroupCommand(const char *zone, uint32 zone_version, Client *client, NPC *spawn,
uint32 respawnTime)
{
uint32 last_insert_id = 0;
std::string query = StringFormat("INSERT INTO spawngroup (name) VALUES('%s%s%i')",
zone, spawn->GetName(), Timer::GetCurrentTime());
std::string query = StringFormat("INSERT INTO spawngroup (name) VALUES('%s%s%i')", zone, spawn->GetName(),
Timer::GetCurrentTime());
auto results = QueryDatabase(query);
if (!results.Success()) {
return 0;
@ -1098,7 +1086,7 @@ uint32 ZoneDatabase::AddNewNPCSpawnGroupCommand(const char* zone, uint32 zone_ve
uint32 spawnid = 0;
if (respawnTime)
respawntime = respawnTime;
else if(spawn->respawn2 && spawn->respawn2->RespawnTimer() != 0)
else if (spawn->respawn2 && spawn->respawn2->RespawnTimer() != 0)
respawntime = spawn->respawn2->RespawnTimer();
else
respawntime = 1200;
@ -1113,41 +1101,37 @@ uint32 ZoneDatabase::AddNewNPCSpawnGroupCommand(const char* zone, uint32 zone_ve
}
spawnid = results.LastInsertedID();
if(client)
query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)",
last_insert_id, spawn->GetNPCTypeID(), 100);
query = StringFormat("INSERT INTO spawnentry (spawngroupID, npcID, chance) VALUES(%i, %i, %i)", last_insert_id,
spawn->GetNPCTypeID(), 100);
results = QueryDatabase(query);
if (!results.Success()) {
return 0;
}
if(client)
return spawnid;
}
uint32 ZoneDatabase::UpdateNPCTypeAppearance(Client *client, NPC* spawn) {
std::string query = StringFormat("UPDATE npc_types SET name = \"%s\", level = %i, race = %i, class = %i, "
uint32 ZoneDatabase::UpdateNPCTypeAppearance(Client *client, NPC *spawn)
{
std::string query =
StringFormat("UPDATE npc_types SET name = \"%s\", level = %i, race = %i, class = %i, "
"hp = %i, gender = %i, texture = %i, helmtexture = %i, size = %i, "
"loottable_id = %i, merchant_id = %i, face = %i, WHERE id = %i",
spawn->GetName(), spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
spawn->MerchantType, spawn->GetNPCTypeID());
spawn->GetName(), spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(),
spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(),
spawn->GetLoottableID(), spawn->MerchantType, spawn->GetNPCTypeID());
auto results = QueryDatabase(query);
if (!results.Success() && client)
return results.Success() == true? 1: 0;
return results.Success() == true ? 1 : 0;
}
uint32 ZoneDatabase::DeleteSpawnLeaveInNPCTypeTable(const char* zone, Client *client, NPC* spawn) {
uint32 ZoneDatabase::DeleteSpawnLeaveInNPCTypeTable(const char *zone, Client *client, NPC *spawn)
{
uint32 id = 0;
uint32 spawngroupID = 0;
std::string query = StringFormat("SELECT id, spawngroupID FROM spawn2 WHERE "
"zone='%s' AND spawngroupID=%i", zone, spawn->GetSp2());
"zone='%s' AND spawngroupID=%i",
zone, spawn->GetSp2());
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
@ -1167,27 +1151,22 @@ uint32 ZoneDatabase::DeleteSpawnLeaveInNPCTypeTable(const char* zone, Client *cl
if (!results.Success())
return 0;
if(client)
query = StringFormat("DELETE FROM spawngroup WHERE id = '%i'", spawngroupID);
results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
query = StringFormat("DELETE FROM spawnentry WHERE spawngroupID = '%i'", spawngroupID);
results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
return 1;
}
uint32 ZoneDatabase::DeleteSpawnRemoveFromNPCTypeTable(const char* zone, uint32 zone_version, Client *client, NPC* spawn) {
uint32 ZoneDatabase::DeleteSpawnRemoveFromNPCTypeTable(const char *zone, uint32 zone_version, Client *client,
NPC *spawn)
{
uint32 id = 0;
uint32 spawngroupID = 0;
@ -1214,70 +1193,60 @@ uint32 ZoneDatabase::DeleteSpawnRemoveFromNPCTypeTable(const char* zone, uint32
if (!results.Success())
return 0;
if(client)
query = StringFormat("DELETE FROM spawngroup WHERE id = '%i'", spawngroupID);
results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
query = StringFormat("DELETE FROM spawnentry WHERE spawngroupID = '%i'", spawngroupID);
results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
query = StringFormat("DELETE FROM npc_types WHERE id = '%i'", spawn->GetNPCTypeID());
results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
return 1;
}
uint32 ZoneDatabase::AddSpawnFromSpawnGroup(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 spawnGroupID) {
uint32 ZoneDatabase::AddSpawnFromSpawnGroup(const char *zone, uint32 zone_version, Client *client, NPC *spawn,
uint32 spawnGroupID)
{
uint32 last_insert_id = 0;
std::string query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
std::string query =
StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
"VALUES('%s', %u, %f, %f, %f, %i, %f, %i)",
zone, zone_version, client->GetX(), client->GetY(), client->GetZ(),
120, client->GetHeading(), spawnGroupID);
zone, zone_version, client->GetX(), client->GetY(), client->GetZ(), 120, client->GetHeading(),
spawnGroupID);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if(client)
return 1;
}
uint32 ZoneDatabase::AddNPCTypes(const char* zone, uint32 zone_version, Client *client, NPC* spawn, uint32 spawnGroupID) {
uint32 ZoneDatabase::AddNPCTypes(const char *zone, uint32 zone_version, Client *client, NPC *spawn, uint32 spawnGroupID)
{
uint32 npc_type_id;
char numberlessName[64];
EntityList::RemoveNumbers(strn0cpy(numberlessName, spawn->GetName(), sizeof(numberlessName)));
std::string query = StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
std::string query =
StringFormat("INSERT INTO npc_types (name, level, race, class, hp, gender, "
"texture, helmtexture, size, loottable_id, merchant_id, face, "
"runspeed, prim_melee_type, sec_melee_type) "
"VALUES(\"%s\", %i, %i, %i, %i, %i, %i, %i, %f, %i, %i, %i, %f, %i, %i)",
numberlessName, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(),
spawn->GetMaxHP(), spawn->GetGender(), spawn->GetTexture(),
spawn->GetHelmTexture(), spawn->GetSize(), spawn->GetLoottableID(),
spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
numberlessName, spawn->GetLevel(), spawn->GetRace(), spawn->GetClass(), spawn->GetMaxHP(),
spawn->GetGender(), spawn->GetTexture(), spawn->GetHelmTexture(), spawn->GetSize(),
spawn->GetLoottableID(), spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
npc_type_id = results.LastInsertedID();
if(client)
if(client)
if (client)
client->Message(0, "%s npc_type ID %i created successfully!", numberlessName, npc_type_id);
return 1;