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Verified and corrected packets through character select
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@@ -186,6 +186,50 @@ namespace TOB {
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/*000*/ uint32 CharCount; //number of chars in this packet
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};
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/*
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** Character Creation struct
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** Length: 168 Bytes
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** OpCode: 0x1859
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*/
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struct CharCreate_Struct
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{
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/*00*/ uint8 padding[72];
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/*48*/ uint32 gender;
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/*4c*/ uint32 race;
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/*50*/ uint32 class_;
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/*54*/ uint32 deity;
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/*58*/ uint32 start_zone; // this is the zone ID of the start zone
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/*5c*/ uint32 haircolor;
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/*60*/ uint32 beard;
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/*64*/ uint32 beardcolor;
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/*68*/ uint32 hairstyle;
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/*6c*/ uint32 face;
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/*70*/ uint32 eyecolor1;
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/*74*/ uint32 eyecolor2;
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/*78*/ uint32 drakkin_heritage;
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/*7c*/ uint32 drakkin_tattoo;
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/*80*/ uint32 drakkin_details;
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/*84*/ uint32 STR;
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/*88*/ uint32 STA;
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/*8c*/ uint32 AGI;
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/*90*/ uint32 DEX;
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/*94*/ uint32 WIS;
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/*98*/ uint32 INT;
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/*9c*/ uint32 CHA;
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/*a0*/ uint32 tutorial;
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/*a4*/ uint32 heroic_type;
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/*a8*/
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};
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struct NameApproval_Struct {
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char name[64];
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uint32 race_id;
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uint32 class_id;
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uint32 deity_id;
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uint32 heroic_type; // seen 0, client can also send 1-4
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uint32 unknown; // always 0?
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};
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enum TOBAppearance : uint32
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{
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None,
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