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Send item recast timestamps picking up ground spawns
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@@ -71,6 +71,7 @@ class SharedDatabase : public Database
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bool GetInventory(uint32 char_id, Inventory* inv);
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bool GetInventory(uint32 account_id, char* name, Inventory* inv);
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std::map<uint32, uint32> GetItemRecastTimestamps(uint32 char_id);
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uint32 GetItemRecastTimestamp(uint32 char_id, uint32 recast_type);
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void ClearOldRecastTimestamps(uint32 char_id);
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bool SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin);
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