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Reduced initial daybreak ping, some work on what needs to be done to support the first major patch (very little), CMakeLists.txt changes
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@@ -250,7 +250,7 @@ EQ::Net::DaybreakConnection::DaybreakConnection(DaybreakConnectionManager *owner
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m_hold_time = Clock::now();
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m_buffered_packets_length = 0;
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m_resend_delay = m_owner->m_options.resend_delay_ms;
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m_rolling_ping = 1000;
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m_rolling_ping = 100;
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}
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//new connection made as client
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@@ -269,7 +269,7 @@ EQ::Net::DaybreakConnection::DaybreakConnection(DaybreakConnectionManager *owner
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m_hold_time = Clock::now();
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m_buffered_packets_length = 0;
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m_resend_delay = m_owner->m_options.resend_delay_ms;
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m_rolling_ping = 1000;
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m_rolling_ping = 100;
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}
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EQ::Net::DaybreakConnection::~DaybreakConnection()
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@@ -26,7 +26,7 @@ namespace EQ
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class BasePatch
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{
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public:
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typedef std::function<void(const EQ::Net::Packet*, EmuOpcode&, EQ::Net::WritablePacket&)> DecodeStructFunction;
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typedef std::function<void(const EQ::Net::Packet*, EmuOpcode, EQ::Net::WritablePacket&)> DecodeStructFunction;
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typedef std::function<void(std::shared_ptr<EQ::Net::DaybreakConnection>, EmuOpcode, const EQ::Net::Packet*)> EncodeStructFunction;
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BasePatch() { }
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