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Quick fix to issue with self buffs
casting_spell_targetid isn't guaranteed to be correct at that point in the code Quick fix for now
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@ -495,7 +495,8 @@ bool Mob::DoCastingChecks()
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Mob *spell_target = entity_list.GetMob(casting_spell_targetid);
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Mob *spell_target = entity_list.GetMob(casting_spell_targetid);
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if (RuleB(Spells, BuffLevelRestrictions)) {
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if (RuleB(Spells, BuffLevelRestrictions)) {
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if(spell_target && !spell_target->CheckSpellLevelRestriction(spell_id)) {
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// casting_spell_targetid is guaranteed to be what we went, check for ST_Self for now should work though
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if (spell_target && spells[spell_id].targettype != ST_Self && !spell_target->CheckSpellLevelRestriction(spell_id)) {
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mlog(SPELLS__BUFFS, "Spell %d failed: recipient did not meet the level restrictions", spell_id);
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mlog(SPELLS__BUFFS, "Spell %d failed: recipient did not meet the level restrictions", spell_id);
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if (!IsBardSong(spell_id))
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if (!IsBardSong(spell_id))
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Message_StringID(MT_SpellFailure, SPELL_TOO_POWERFUL);
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Message_StringID(MT_SpellFailure, SPELL_TOO_POWERFUL);
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