Store expeditions with dz id not instance id

This exposes dynamic zone ids for any future changes and will make it
easier to preserve historic dz and expedition data. This also cleans up
some dynamic zone creation for expedition requests

When purging instances the expedition table is no longer updated
since dynamic zone ids are not re-used like instance ids are

Update #dz list commands to show dz id

Add GetDynamicZoneID and get_expedition_by_dz_id quest apis
This commit is contained in:
hg
2020-10-20 23:51:30 -04:00
parent 54500b0e72
commit b46eca4ec6
19 changed files with 182 additions and 173 deletions
+26 -19
View File
@@ -78,12 +78,8 @@ Expedition* Expedition::TryCreate(
return nullptr;
}
if (dynamiczone.GetInstanceID() == 0)
{
dynamiczone.CreateInstance();
}
if (dynamiczone.GetInstanceID() == 0)
auto dynamic_zone_id = dynamiczone.Create();
if (dynamic_zone_id == 0)
{
// live uses this message when trying to enter an instance that isn't ready
// we can use it as the client error message if instance creation fails
@@ -97,7 +93,7 @@ Expedition* Expedition::TryCreate(
// unique expedition ids are created from database via auto-increment column
auto expedition_id = ExpeditionDatabase::InsertExpedition(
expedition_uuid,
dynamiczone.GetInstanceID(),
dynamiczone.GetID(),
request.GetExpeditionName(),
request.GetLeaderID(),
request.GetMinPlayers(),
@@ -106,8 +102,6 @@ Expedition* Expedition::TryCreate(
if (expedition_id)
{
dynamiczone.SaveToDatabase();
auto expedition = std::unique_ptr<Expedition>(new Expedition(
expedition_id,
expedition_uuid,
@@ -158,7 +152,7 @@ void Expedition::CacheExpeditions(MySQLRequestResult& results)
}
std::vector<uint32_t> expedition_ids;
std::vector<uint32_t> instance_ids;
std::vector<uint32_t> dynamic_zone_ids;;
std::vector<std::pair<uint32_t, uint32_t>> expedition_character_ids;
using col = LoadExpeditionColumns::eLoadExpeditionColumns;
@@ -174,16 +168,14 @@ void Expedition::CacheExpeditions(MySQLRequestResult& results)
expedition_ids.emplace_back(expedition_id);
uint32_t leader_id = strtoul(row[col::leader_id], nullptr, 10);
uint32_t instance_id = row[col::instance_id] ? strtoul(row[col::instance_id], nullptr, 10) : 0;
if (instance_id) // can be null from fk constraint
{
instance_ids.emplace_back(instance_id);
}
uint32_t dynamic_zone_id = strtoul(row[col::dz_id], nullptr, 10);
dynamic_zone_ids.emplace_back(dynamic_zone_id);
std::unique_ptr<Expedition> expedition = std::unique_ptr<Expedition>(new Expedition(
expedition_id,
row[col::uuid], // expedition uuid
DynamicZone{ instance_id },
DynamicZone{ dynamic_zone_id },
row[col::expedition_name], // expedition name
ExpeditionMember{ leader_id, row[col::leader_name] }, // expedition leader id, name
strtoul(row[col::min_players], nullptr, 10), // min_players
@@ -216,7 +208,7 @@ void Expedition::CacheExpeditions(MySQLRequestResult& results)
Expedition::SendWorldGetOnlineMembers(expedition_character_ids);
// bulk load dynamic zone data and expedition lockouts for cached expeditions
auto dynamic_zones = DynamicZone::LoadMultipleDzFromDatabase(instance_ids);
auto dynamic_zones = DynamicZone::LoadMultipleDzFromDatabase(dynamic_zone_ids);
auto expedition_lockouts = ExpeditionDatabase::LoadMultipleExpeditionLockouts(expedition_ids);
for (const auto& expedition_id : expedition_ids)
@@ -224,7 +216,7 @@ void Expedition::CacheExpeditions(MySQLRequestResult& results)
auto expedition = Expedition::FindCachedExpeditionByID(expedition_id);
if (expedition)
{
auto dz_iter = dynamic_zones.find(expedition->GetInstanceID());
auto dz_iter = dynamic_zones.find(expedition->GetDynamicZoneID());
if (dz_iter != dynamic_zones.end())
{
expedition->m_dynamiczone = dz_iter->second;
@@ -236,7 +228,7 @@ void Expedition::CacheExpeditions(MySQLRequestResult& results)
expedition->m_lockouts = lockout_iter->second;
}
// send member updates now that all data is loaded for the cached expedition(s)
// send member updates now that all data is loaded for the cached expedition
expedition->SendUpdatesToZoneMembers();
}
}
@@ -340,6 +332,21 @@ Expedition* Expedition::FindCachedExpeditionByCharacterName(const std::string& c
return nullptr;
}
Expedition* Expedition::FindCachedExpeditionByDynamicZoneID(uint32_t dz_id)
{
if (zone && dz_id != 0)
{
for (const auto& cached_expedition : zone->expedition_cache)
{
if (cached_expedition.second->GetDynamicZone().GetID() == dz_id)
{
return cached_expedition.second.get();
}
}
}
return nullptr;
}
Expedition* Expedition::FindCachedExpeditionByID(uint32_t expedition_id)
{
if (zone && expedition_id)