Store expeditions with dz id not instance id

This exposes dynamic zone ids for any future changes and will make it
easier to preserve historic dz and expedition data. This also cleans up
some dynamic zone creation for expedition requests

When purging instances the expedition table is no longer updated
since dynamic zone ids are not re-used like instance ids are

Update #dz list commands to show dz id

Add GetDynamicZoneID and get_expedition_by_dz_id quest apis
This commit is contained in:
hg
2020-10-20 23:51:30 -04:00
parent 54500b0e72
commit b46eca4ec6
19 changed files with 182 additions and 173 deletions
+4 -2
View File
@@ -30,8 +30,8 @@ class Expedition
{
public:
Expedition() = default;
Expedition(uint32_t expedition_id, uint32_t instance_id, uint32_t dz_zone_id,
uint32_t expire_time, uint32_t duration);
Expedition(uint32_t expedition_id, uint32_t dz_id, uint32_t dz_instance_id,
uint32_t dz_zone_id, uint32_t expire_time, uint32_t duration);
void AddMember(uint32_t character_id) { m_member_ids.emplace(character_id); }
void RemoveMember(uint32_t character_id) { m_member_ids.erase(character_id); }
@@ -43,6 +43,7 @@ public:
bool IsEmpty() const { return m_member_ids.empty(); }
bool IsExpired() const { return m_expire_time < std::chrono::system_clock::now(); }
bool IsPendingDelete() const { return m_pending_delete; }
bool IsValid() const { return m_expedition_id != 0; }
void SendZonesDurationUpdate();
void SendZonesExpeditionDeleted();
void SendZonesExpireWarning(uint32_t minutes_remaining);
@@ -52,6 +53,7 @@ public:
private:
uint32_t m_expedition_id = 0;
uint32_t m_dz_id = 0;
uint32_t m_dz_instance_id = 0;
uint32_t m_dz_zone_id = 0;
bool m_pending_delete = false;