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Renamed SetPKItem to SetPlayerKillItemID
Renamed AllowMobLoot to AllowPlayerLoot Renamed DepopCorpse (PC) to DepopPlayerCorpse Renamed GetPKItem to GetPlayerKillItem Renamed Corpse class variable 'orgname' to 'corpse_name' Renamed CompleteRezz to CompleteResurrection Renamed GetDBID to GetCorpseDBID Removed CorpseToServerSlot as it is unnecessary Removed ServerToCorpseSlot as it is unnecessary Reogrganized corpse.h header
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@@ -705,7 +705,7 @@ void WorldServer::Process() {
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_log(SPELLS__REZ, "Found corpse. Marking corpse as rezzed.");
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// I don't know why Rezzed is not set to true in CompleteRezz().
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corpse->IsRezzed(true);
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corpse->CompleteRezz();
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corpse->CompleteResurrection();
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}
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}
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