Renamed SetPKItem to SetPlayerKillItemID

Renamed AllowMobLoot to AllowPlayerLoot
Renamed DepopCorpse (PC) to DepopPlayerCorpse
Renamed GetPKItem to GetPlayerKillItem
Renamed Corpse class variable 'orgname' to 'corpse_name'
Renamed CompleteRezz to CompleteResurrection
Renamed GetDBID to GetCorpseDBID

Removed CorpseToServerSlot as it is unnecessary
Removed ServerToCorpseSlot as it is unnecessary

Reogrganized corpse.h header
This commit is contained in:
Akkadius
2014-11-25 23:54:59 -06:00
parent fbaae2b1e4
commit b43cfa126f
13 changed files with 131 additions and 234 deletions
+1 -1
View File
@@ -3825,7 +3825,7 @@ void Corpse::CastRezz(uint16 spellid, Mob* Caster)
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RezzRequest, sizeof(Resurrect_Struct));
Resurrect_Struct* rezz = (Resurrect_Struct*) outapp->pBuffer;
// Why are we truncating these names to 30 characters ?
memcpy(rezz->your_name,this->orgname,30);
memcpy(rezz->your_name,this->corpse_name,30);
memcpy(rezz->corpse_name,this->name,30);
memcpy(rezz->rezzer_name,Caster->GetName(),30);
rezz->zone_id = zone->GetZoneID();