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Renamed SetPKItem to SetPlayerKillItemID
Renamed AllowMobLoot to AllowPlayerLoot Renamed DepopCorpse (PC) to DepopPlayerCorpse Renamed GetPKItem to GetPlayerKillItem Renamed Corpse class variable 'orgname' to 'corpse_name' Renamed CompleteRezz to CompleteResurrection Renamed GetDBID to GetCorpseDBID Removed CorpseToServerSlot as it is unnecessary Removed ServerToCorpseSlot as it is unnecessary Reogrganized corpse.h header
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@@ -3825,7 +3825,7 @@ void Corpse::CastRezz(uint16 spellid, Mob* Caster)
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_RezzRequest, sizeof(Resurrect_Struct));
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Resurrect_Struct* rezz = (Resurrect_Struct*) outapp->pBuffer;
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// Why are we truncating these names to 30 characters ?
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memcpy(rezz->your_name,this->orgname,30);
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memcpy(rezz->your_name,this->corpse_name,30);
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memcpy(rezz->corpse_name,this->name,30);
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memcpy(rezz->rezzer_name,Caster->GetName(),30);
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rezz->zone_id = zone->GetZoneID();
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