Renamed SetPKItem to SetPlayerKillItemID

Renamed AllowMobLoot to AllowPlayerLoot
Renamed DepopCorpse (PC) to DepopPlayerCorpse
Renamed GetPKItem to GetPlayerKillItem
Renamed Corpse class variable 'orgname' to 'corpse_name'
Renamed CompleteRezz to CompleteResurrection
Renamed GetDBID to GetCorpseDBID

Removed CorpseToServerSlot as it is unnecessary
Removed ServerToCorpseSlot as it is unnecessary

Reogrganized corpse.h header
This commit is contained in:
Akkadius
2014-11-25 23:54:59 -06:00
parent fbaae2b1e4
commit b43cfa126f
13 changed files with 131 additions and 234 deletions
+2 -2
View File
@@ -39,7 +39,7 @@ void Lua_Corpse::ResetLooter() {
uint32 Lua_Corpse::GetDBID() {
Lua_Safe_Call_Int();
return self->GetDBID();
return self->GetCorpseDBID();
}
bool Lua_Corpse::IsRezzed() {
@@ -119,7 +119,7 @@ bool Lua_Corpse::CanMobLoot(int charid) {
void Lua_Corpse::AllowMobLoot(Lua_Mob them, uint8 slot) {
Lua_Safe_Call_Void();
self->AllowMobLoot(them, slot);
self->AllowPlayerLoot(them, slot);
}
bool Lua_Corpse::Summon(Lua_Client client, bool spell, bool checkdistance) {