Renamed SetPKItem to SetPlayerKillItemID

Renamed AllowMobLoot to AllowPlayerLoot
Renamed DepopCorpse (PC) to DepopPlayerCorpse
Renamed GetPKItem to GetPlayerKillItem
Renamed Corpse class variable 'orgname' to 'corpse_name'
Renamed CompleteRezz to CompleteResurrection
Renamed GetDBID to GetCorpseDBID

Removed CorpseToServerSlot as it is unnecessary
Removed ServerToCorpseSlot as it is unnecessary

Reogrganized corpse.h header
This commit is contained in:
Akkadius
2014-11-25 23:54:59 -06:00
parent fbaae2b1e4
commit b43cfa126f
13 changed files with 131 additions and 234 deletions
+2 -2
View File
@@ -3421,7 +3421,7 @@ void command_corpse(Client *c, const Seperator *sep)
c->Message(0, "Error: Target must be a player corpse.");
else if (c->Admin() >= commandEditPlayerCorpses && target->IsPlayerCorpse()) {
c->Message(0, "Depoping %s.", target->GetName());
target->CastToCorpse()->DepopCorpse();
target->CastToCorpse()->DepopPlayerCorpse();
if(!sep->arg[2][0] || atoi(sep->arg[2]) != 0)
target->CastToCorpse()->Bury();
}
@@ -3906,7 +3906,7 @@ void command_save(Client *c, const Seperator *sep)
}
else if (c->GetTarget()->IsPlayerCorpse()) {
if (c->GetTarget()->CastToMob()->Save())
c->Message(0, "%s successfully saved. (dbid=%u)", c->GetTarget()->GetName(), c->GetTarget()->CastToCorpse()->GetDBID());
c->Message(0, "%s successfully saved. (dbid=%u)", c->GetTarget()->GetName(), c->GetTarget()->CastToCorpse()->GetCorpseDBID());
else
c->Message(0, "Manual save for %s failed.", c->GetTarget()->GetName());
}